Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 1 of 46.
- A player's scoreA player's score in an objective. Has score says whether they have one at all.
- AbsorptionHow many golden absorption half hearts a player has now, and the most they can have.
- Action bar line for players nearbyShow a line above the hotbar to every player within some blocks of a location.
- Add a filtered wordAdd a word to your chat filter list. Chat swaps that whole word for stars. It never mutes or punishes anyone.
- Add a hologram lineAdd one more line at the bottom of a hologram.
- Add a lore lineThe same item with one more lore line under its name.
- Add a name to a teamPut any name on a team, like an NPC or a word, taking it off any other team. Players use Join a team.
- Add a sidebar lineAdd a line under a player's sidebar. A sidebar holds at most 15 lines.
- Add lore to the item in handAdd one lore line under the name of the item a player holds.
- Add to a carry valueAdd a number to a carry value of an open menu. A missing value starts at 0.
- Add to a player's scoreAdd to a player's score in an objective, or take away with a negative number.
- Add to a regionMake a player a member or an owner of a region. They can build where others are blocked.
- Add to a saved listAdd an item to the end of a list saved against the server, a player, an entity, an item or a block.
- Add to a saved numberAdd to a number saved against the server, a player, an entity, an item or a block. Nothing saved counts as 0.
- Add to a scoreAdd to someone's score in an objective, or take away with a negative number.
- Add to groupPut a player in a LuckPerms group, for good or for some seconds. Only groups the server allows.
- Add to the whitelistPut a player on the whitelist so they can join while it is on. They can be offline or have never joined.
- Ageable ageGives the ageable's age, a whole number. Paper: the age of this mob.
- Ageable block ageGives the ageable block's age, a whole number. Paper: the value of the 'age' property.
- Ageable block maximum ageGives the ageable block's maximum age, a whole number. Paper: the maximum allowed value of the 'age' property.
- Aim compassPoint a player's compass at a place, instead of the world spawn.
- Align hologram textLine a hologram's text up on the left, in the middle or on the right.
- All boss barsThe names of every boss bar the server has made, and how many.
- All chat channelsThe names of every chat channel with someone in it, and how many there are.
- All flags of a regionEvery rule set on a region, one 'flag=value' line each.
- All objectivesThe names of every objective on the server, and how many there are.
- All teamsThe names of every team on the server, and how many there are.
- Allay duplication cooldownGives the allay's duplication cooldown, a whole number. Paper: the cooldown for duplicating the allay.
- Allay: reset duplication cooldownMakes the allay reset duplication cooldown straight away. Paper: Reset the cooldown for duplication.
- Allay: start dancingMakes the allay start dancing straight away. Paper: Force sets the dancing status of the allay.
- Allay: stop dancingMakes the allay stop dancing straight away. Paper: Makes the allay stop dancing.
- Allow picking up itemsLet a player pick up items they walk over, or leave every item on the ground for them.
- Analogue powerable block maximum powerGives the analogue powerable block's maximum power, a whole number. Paper: the maximum allowed value of the 'power' property.
- Analogue powerable block powerGives the analogue powerable block's power, a whole number. Paper: the value of the 'power' property.
- Angle toward a placeThe yaw and pitch someone at one place would need to face another, and the first place turned to face it.
- AnswerAnswer whoever started the flow, like a reply: on Minecraft, a chat line only that player sees.
- Anvil damaged: set breakingChanges the anvil damaged's breaking before the server goes on with it. Paper: anvil is breaking on this use. Only before any Wait.
- Anvil damaged: set damage stateChanges the anvil damaged's damage state before the server goes on with it. Paper: the new state of damage on the anvil. Only before any Wait.
- Area effect cloud base potion typeGives the area effect cloud's base potion type, one of the potion type values. Paper: the potion type about the base potion.
- Area effect cloud colorGives the area effect cloud's color, a colour like #3366cc. Paper: the color of this cloud.
- Area effect cloud durationGives the area effect cloud's duration, a whole number. Paper: the duration which this cloud will exist for (in ticks).
- Area effect cloud duration on useGives the area effect cloud's duration on use, a whole number. Paper: the amount that the duration of this cloud will decrease by when it applies an effect to an entity.
- Area effect cloud particleGives the area effect cloud's particle, one of the particle values. Paper: the particle which this cloud will be composed of.
- Area effect cloud radiusGives the area effect cloud's radius, a number with decimals. Paper: the initial radius of the cloud.
- Area effect cloud radius on useGives the area effect cloud's radius on use, a number with decimals. Paper: the amount that the radius of this cloud will decrease by when it applies an effect to an entity.
- Area effect cloud radius per tickGives the area effect cloud's radius per tick, a number with decimals. Paper: the amount that the radius of this cloud will decrease by each tick.
- Area effect cloud reapplication delayGives the area effect cloud's reapplication delay, a whole number. Paper: the time that an entity will be immune from subsequent exposure.
- Area effect cloud wait timeGives the area effect cloud's wait time, a whole number. Paper: the time which an entity has to be exposed to the cloud before the effect is applied.
- Area effect cloud: clear custom effectsMakes the area effect cloud clear custom effects straight away. Paper: Removes all custom potion effects from this cloud.
- Armor stand with invisibleGives the item back with its invisible set to on or off you pick. Paper: that this ArmorStand should be invisible when spawned.
- Armor stand with markerGives the item back with its marker set to on or off you pick. Paper: that this ArmorStand should be a marker when spawned The exact details of this flag are an implementation detail.
- Armor stand with no base plateGives the item back with its no base plate set to on or off you pick. Paper: that this ArmorStand should have no base plate when spawned.
- Armor stand with show armsGives the item back with its show arms set to on or off you pick. Paper: that this ArmorStand should show arms when spawned.
- Armor stand with smallGives the item back with its small set to on or off you pick. Paper: that this ArmorStand should be small when spawned.
- Armour piece isWhether the item in one armour slot is of a type, like a diamond helmet.
- Armour piece wornThe item a player wears in one armour slot, and whether the slot is empty.
- Arrow base potion typeGives the arrow's base potion type, one of the potion type values. Paper: the potion type about the base potion.
- Arrow body count change: set new amountChanges the arrow body count change's new amount before the server goes on with it. Paper: the final amount of arrows in the entity's body. Only before any Wait.
- Arrow colorGives the arrow's color, a colour like #3366cc. Paper: the color of this arrow.
- Arrow-type damageGives the arrow-type's damage, a number with decimals. Paper: the base amount of damage this arrow will do.