Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 12 of 46.
- Give experienceGive a player experience points, which fill their bar and level them up. Negative takes points away.
- Give experience levelsAdd whole experience levels to a player, or take them away. The bar stays where it was unless they hit level 0.
- Give moneyAdd money to a player's balance, from nowhere: a reward, a refund or a payout.
- Give money to everyone onlineGive every player who is online right now the same amount of money, like a server-wide event reward.
- Give temporary permissionGive a player a permission node for some seconds, after which it drops off by itself. Only for nodes the server's allow-grants list names.
- Give to ender chestPut items into a player's ender chest, filling matching stacks first. Left says how many didn't fit.
- Glow squid dark ticks remainingGives the glow squid's dark ticks remaining, a whole number. Paper: the number of dark ticks remaining for this squid.
- Go back a menuTake a player back to the menu they came from, as it was. With nowhere to go back to it closes the menu.
- Go to menu pageTurn a paged menu to a page number. A page past the last goes to the last.
- Grant advancementComplete an advancement for a player, every step of it, with its toast and any rewards.
- Group existsWhether a LuckPerms group with this name exists on the server.
- Group has permissionWhether a group has a permission node, its own or one it inherits, counting wildcards like server.*.
- Group inherits groupWhether one group gets everything from another, directly or through the groups between them.
- Group metaA saved value LuckPerms keeps for a group under a key, its own or from the groups it inherits.
- Group parentsThe groups a group inherits from directly, and how many. Found is false for an unknown group.
- Group prefixThe prefix a group gives its members. Found is false when the group does not exist or has none.
- Group weightA group's weight, the number LuckPerms ranks groups by so the heavier group wins. Found is false for an unknown group.
- Groups of a playerEvery LuckPerms group a player is in, their main group first, and how many that is.
- Grow or shrink the borderMake a world's border wider or narrower by some blocks, at once, around its centre.
- Guardian laser durationGives the guardian's laser duration, a whole number. Paper: the duration (in ticks) that a laser attack takes.
- Guardian laser ticksGives the guardian's laser ticks, a whole number. Paper: the amount of ticks that have elapsed since this guardian has initiated a laser attack.
- Hand is emptyWhether a player holds nothing in their main hand.
- Has a carry valueWhether a player's open menu carries a value of that name.
- Has a Discord roleWhether a player's linked Discord account holds a synced role, like Member or Booster.
- Has a next pageWhether a player's paged menu has a page after the one showing.
- Has a previous pageWhether a player's paged menu has a page before the one showing.
- Has a saved valueWhether anything is saved under a key against the server, a player, an entity, an item, a block or the menu.
- Has a scoreWhether someone has any score at all in an objective, even 0.
- Has advancementWhether a player has completed an advancement, like minecraft:story/mine_stone.
- Has gravityWhether gravity pulls on a player, or they float where they are.
- Has itemWhether a player has at least this many of an item anywhere in their inventory.
- Has item by nameWhether a player has at least an amount of items with an exact name.
- Has list textWhether a flow gave a player a custom player list header or footer.
- Has menu openWhether a player has one of a flow's menus open now, a given one or any.
- Has moneyWhether a player has at least this much money.
- Has permissionWhether a player has a permission node, from LuckPerms or any permissions plugin, or by being op.
- Has permission in worldWhether a player has a permission node when they are in a world, counting nodes set only for that world.
- Has played beforeWhether anyone by this name has ever joined the server, online or not.
- Has potion effectWhether a player has this potion effect on them right now, at any level.
- Has room forWhether an item and amount would fit in a player's main inventory, counting partly filled stacks.
- Has slept long enoughWhether a player has lain in bed long enough, 100 ticks, to count towards skipping the night.
- Has tagWhether an entity (a player too) has a tag, like boss.
- Has their own sidebarWhether a flow has given a player a sidebar of their own.
- Hatchable block hatchGives the hatchable block's hatch, a whole number. Paper: the value of the 'hatch' property.
- Hatchable block maximum hatchGives the hatchable block's maximum hatch, a whole number. Paper: the maximum allowed value of the 'hatch' property.
- HealGive a player health back: some half hearts, or all of it. It never goes above their max health.
- Heal an entityGive an entity some health back, up to its max. A dead one stays dead.
- Healing and starving speedsHow many ticks pass between each heal and each starvation hit for a player, as set by the speed steps.
- Height above groundHow many blocks a location is above the highest block in its column. Zero or less means at or under the ground.
- Hide a hologram from a playerHide a hologram from one player, such as a tip they have already read.
- Hide a mob from a playerMake one mob or entity disappear from a single player's view while everyone else still sees it.
- Hide an NPC from a playerMake an NPC invisible to one player, for quests only others have reached.
- Hide boss barTake a boss bar off a player's screen. Others still see it.
- Hide boss bar from everyoneTake a boss bar off every player's screen but keep the bar so it can be shown again.
- Hide from a playerMake one player vanish from another player's view, skin and name tag and all, until a Show to a player.
- Hide from the player listTake a player off everyone's player list, so they can be online without showing in Tab.
- Hide or show a boss barSwitch a boss bar off or on for all its viewers without removing it or forgetting who sees it.
- Hide tooltip partsThe same item with a part of its tooltip hidden, like enchantments or attributes, or shown again.
- Highest blockThe highest block that isn't air in a column, and the safe spot to stand on top of it.
- Hit immunity leftHow many ticks a player is still safe from being hurt again after a hit.