Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 21 of 46.
- Particles for one playerShow particles at a location that only one player can see, nobody else.
- Particles on an entityShow particles around the point one block above an entity's feet, like an aura on a boss.
- Pause a timerFreeze a named timer where it is, so it stops counting until Resume a timer is used. Nothing is lost.
- Pay a playerMove money from one player to another. It refuses if the payer doesn't have enough.
- Permission settingWhether a permission node is set to true, set to false or not set at all for a player, groups and wildcards counted.
- Permissions given to a playerThe permission nodes set on a player directly, not through their groups, and how many.
- Personal borderThe size and centre of a player's own world border. Found is false when they have none.
- Phantom sizeGives the phantom's size, a whole number. Wire a phantom into Entity.
- Pig zombie angerGives the pig zombie's anger, a whole number. Paper: the pig zombie's current anger level.
- Pig zombie anger: set new angerChanges the pig zombie anger's new anger before the server goes on with it. Paper: the new anger resulting from this event. Only before any Wait.
- Pig zombie conversion timeGives the pig zombie's conversion time, a whole number. Paper: Not applicable to this entity.
- Piglin abstract conversion timeGives the piglin abstract's conversion time, a whole number. Paper: the amount of ticks until this entity will be converted to a Zombified Piglin.
- Ping a playerSend a player a chat line with a sound, to get their attention when someone mentions them.
- Pink petals block flower amountGives the pink petals block's flower amount, a whole number. Paper: the value of the 'flower_amount' property.
- Pink petals block maximum flower amountGives the pink petals block's maximum flower amount, a whole number. Paper: the maximum allowed value of the 'flower_amount' property.
- Pink petals block minimum flower amountGives the pink petals block's minimum flower amount, a whole number. Paper: the minimum allowed value of the 'flower_amount' property.
- Place if emptyPut a block at a location only when nothing is there, so it never replaces what's built.
- Placeholder expansion is readyWhether PlaceholderAPI has an expansion with this name ready, like player or elementium.
- Placeholder expansionsThe names of the placeholder expansions that are ready, like player, server and elementium.
- Plain textA text with its MiniMessage tags taken out, like <gold>Hi</gold> becoming Hi.
- Play a hurt animationMake a living thing flinch and flash red without taking any damage.
- Play a notePlay one note block note, in any instrument, to a player as if a note block at that place was struck.
- Play a soundPlay a sound to one player, where they stand. Only they hear it.
- Play a sound at a placePlay a sound at a location that everyone near it hears, getting quieter further away.
- Play a sound for one player at a placePlay a sound that seems to come from a location, heard by one player only.
- Play a sound from an entityPlay a sound that seems to come from an entity and follows it as it moves.
- Play a sound in a volume groupPlay a sound to a player that follows one of their volume sliders (music, voice, ambient and so on).
- Play a sound to a whole worldPlay a sound to every player in one world, like an alarm in the nether only.
- Play a sound to everyonePlay the same sound to every player on the server, wherever they are.
- Play a sound to players nearbyPlay a sound to every player within some blocks of a location, at the same volume for each.
- Play a world sound in a volume groupPlay a sound at a location that everyone near hears, following their chosen volume slider.
- Play an entity effectPlay a built-in animation on an entity or a player, like the totem pop, a red hurt flash or villager hearts.
- Play playlistStart a playlist from Elementium Sounds for a player, replacing whatever music they hear now. It takes over from your rules until it ends or Stop playlist runs.
- Play timeHow long a player has played on the server in all, in seconds, hours and whole days.
- Player bed enter: set use bedChanges the player bed enter's use bed before the server goes on with it. Paper: the action to take with the interacted bed. Only before any Wait.
- Player bed fail enter: set messageChanges the player bed fail enter's message before the server goes on with it. Only before any Wait.
- Player bed fail enter: set will explodeChanges the player bed fail enter's will explode before the server goes on with it. Only before any Wait.
- Player belongs to a regionWhether a player is a member or owner of a region. Owners count as members.
- Player change beacon effect: set primaryChanges the player change beacon effect's primary before the server goes on with it. Paper: the primary effect NOTE: The primary effect still has to be one of the valid effects for a beacon. Only before any Wait.
- Player detailsA player's name, unique id, display name, game mode, ping and language.
- Player edit book: set signingChanges the player edit book's signing before the server goes on with it. Paper: the book is being signed. Only before any Wait.
- Player egg throw: set hatchingChanges the player egg throw's hatching before the server goes on with it. Paper: the egg will hatch or not. Only before any Wait.
- Player egg throw: set hatching typeChanges the player egg throw's hatching type before the server goes on with it. Paper: the type of mob being hatched by the egg. Only before any Wait.
- Player elytra boost: set should consumeChanges the player elytra boost's should consume before the server goes on with it. Paper: to consume the firework or not. Only before any Wait.
- Player exp change: set amountChanges the player exp change's amount before the server goes on with it. Paper: the amount of experience the player will receive. Only before any Wait.
- Player fail move: set allowedChanges the player fail move's allowed before the server goes on with it. Paper: the check should be bypassed and the movement should be allowed. Only before any Wait.
- Player fail move: set log warningChanges the player fail move's log warning before the server goes on with it. Paper: a warning is printed to console. Only before any Wait.
- Player fish: set exp to dropChanges the player fish's exp to drop before the server goes on with it. Paper: the amount of experience received when fishing. Only before any Wait.
- Player healthA player's health, max health and hunger, as numbers.
- Player is in a regionWhether a player is standing inside a named region.
- Player is in any regionWhether a player is inside at least one region.
- Player item cooldown: set cooldownChanges the player item cooldown's cooldown before the server goes on with it. Paper: the cooldown of the material in ticks. Only before any Wait.
- Player item damage: set damageChanges the player item damage's damage before the server goes on with it. Only before any Wait.
- Player item group cooldown: set cooldownChanges the player item group cooldown's cooldown before the server goes on with it. Paper: the cooldown of the material in ticks. Only before any Wait.
- Player item mend: set repair amountChanges the player item mend's repair amount before the server goes on with it. Paper: the amount the item will be repaired. Only before any Wait.
- Player lectern page change: set new pageChanges the player lectern page change's new page before the server goes on with it. Paper: the page changed to. Only before any Wait.
- Player list orderWho the player list shows, in the order it shows them: by team name, then by name, spectators last.
- Player list textThe header and footer a player's list shows, as plain text. Has text says whether a flow set any.
- Player locationWhere a player is: the location, its world and numbers, and the block under their feet.
- Player metaA saved value LuckPerms keeps for a player under a key, like homes: their own, or else from their groups.