Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 23 of 46.
- Random playerPick one online player at random, from the whole server or one world, leaving out the player who started the flow if you like.
- Random spot in a regionA random location inside a region: anywhere, or standing on the highest block of a random column.
- RankA player's main LuckPerms group (their rank) and its chat prefix.
- Rank in an objectiveSomeone's place in an objective, 1 for the best. Equal scores share a place.
- Ravager attack ticksGives the ravager's attack ticks, a whole number. Paper: how many ticks this ravager is attacking for.
- Ravager roar ticksGives the ravager's roar ticks, a whole number. Paper: how many ticks the ravager is roaring for.
- Ravager stunned ticksGives the ravager's stunned ticks, a whole number. Paper: how many ticks the ravager is stunned for.
- Read a block stateRead one detail of a block, like which way it faces, whether a door is open or how grown a crop is.
- Read a game ruleRead a game rule in a world: its value as text, and whether it is on or a number.
- Read a locationRead x y z, or world x y z, as a location. A ~ means the spot where the player is standing, or an offset from it.
- Read a lore lineThe text of one lore line of an item, without colours.
- Read a numberRead text as a number such as 2.5, kept between a lowest and highest if you set them.
- Read a placeholderRead one placeholder for a player, like player_health. Known says whether PlaceholderAPI had an answer for it.
- Read a playerRead a name as a player who is online now, in any case. If nobody by that name is on, it says so instead of stopping.
- Read a player who has joinedRead a name as someone who has joined this server before, online or not. Names nobody has used are turned away.
- Read a region flagWhat a rule is set to on a region, and whether it is set at all.
- Read a sidebar lineWhat one line of a player's own sidebar says, how many lines it has and its title, as plain text.
- Read a signThe four lines of a sign, as plain text, and whether it has anything written on it.
- Read a timeRead a length of time like 1h30m, 45s or 2d (weeks, days, hours, minutes, seconds), or plain seconds.
- Read a whole numberRead text as a whole number such as 12, with no decimals, kept between a lowest and highest if you set them.
- Read a worldRead a name as one of the server's worlds, in any case, such as world_nether.
- Read an itemRead a name as an item or block type such as diamond or minecraft:diamond_sword.
- Read custom model dataThe custom model data number on an item, and whether it has one.
- Read one of a listRead a word that must be one of your listed choices, in any case, and give it back spelt as you listed it.
- Read yes or noRead text such as true, yes, on or 1 as true, and false, no, off or 0 as false.
- Redstone powerThe redstone power a block receives, from 0 to 15, and whether it is powered at all.
- Refresh the menuRedraw an open menu so buttons that show a carry value or a state are up to date.
- Region existsWhether a region with this name has been defined.
- Region factsA region's world, its corners, its size on each side, its volume, its centre, its priority and how many flags and people it has.
- Region has no playersWhether no online player is inside a region.
- Regions at a spotThe regions a location is in, highest priority first, and the first one by itself.
- Remote server command: set commandChanges the remote server command's command before the server goes on with it. Only before any Wait.
- Remove a carry valueTake one carry value off a player's open menu.
- Remove a filtered wordTake a word off your chat filter list so players can say it again.
- Remove a hologramDelete a hologram and all its lines. It can not be brought back, so hide it instead if you will need it again.
- Remove a hologram lineTake one line out of a hologram, moving the ones below it up.
- Remove a lore lineThe same item with one lore line taken out, pulling the later lines up.
- Remove a sidebar lineTake one line off a player's sidebar, moving the lines under it up.
- Remove a tagTake a tag off an entity (a player too).
- Remove all enchantmentsThe same item with every enchantment taken off.
- Remove all loreThe same item with every lore line taken off.
- Remove an enchantmentThe same item without one enchantment. Nothing changes if it didn't have it.
- Remove an entityTake an entity out of the world at once, with no death, no drops and no sound.
- Remove an NPCDelete an NPC from the world and from the saved list. It can not be undone, so hide it instead if you will need it again.
- Remove boss barTake a boss bar away for good, off every player's screen.
- Remove every hologramTake away every hologram the runtime is keeping.
- Remove every item of a typeRemove every stack of one item from a player, armour and off hand included.
- Remove every NPCTake away every NPC the runtime is keeping, such as before a reload.
- Remove everything with a tagRemove every entity in the world that has a tag, quietly. Players are never removed.
- Remove from a regionTake a player off a region's members or owners.
- Remove from a teamTake a player off one particular team, and leave them alone if they are on another.
- Remove from the whitelistTake a player off the whitelist, so they cannot join while it is on. If they are online they stay until they leave.
- Remove mobs nearbyRemove every entity of a kind near a location, quietly. Players are never removed.
- Remove personal borderTake a player's own border away so they feel the world's border again.
- Remove the nameTake off a custom name, so the item shows its normal name again. Everything else about it stays the same.
- Rename a regionGive a region a new name, keeping its box, flags and members.
- Rename an itemThe same item with a new name, MiniMessage colours and all.
- Rename the item in handGive the item a player holds a new name, MiniMessage colours and all.
- Repair everythingFix every damaged item a player carries, armour included, back to full durability.
- Repair item in handFix the item a player holds back to full durability.