Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 28 of 46.
- Set durability leftThe same item with a set amount of durability left, so 10 means nearly broken.
- Set end gateway ageChanges the end gateway's age to a whole number you pick. Paper: the age in ticks of the gateway.
- Set end gateway exact teleportTurns the end gateway's exact teleport on or off. Paper: this gateway will teleport entities directly to the exit location instead of finding a nearby location.
- Set end portal frame block eyeTurns the end portal frame block's eye on or off. Paper: the value of the 'eye' property.
- Set ender crystal showing bottomTurns the ender crystal's showing bottom on or off. Paper: this end crystal is showing the bedrock slate underneath it.
- Set ender signal despawn timerChanges the ender signal's despawn timer to a whole number you pick. Paper: how long this entity has been alive (in ticks).
- Set ender signal drop itemTurns the ender signal's drop item on or off. Paper: the EnderSignal should drop an item on death; or if it should shatter.
- Set enderman has been stared atTurns the enderman's has been stared at on or off. Paper: the enderman has been stared at.
- Set enderman screamingTurns the enderman's screaming on or off. Paper: the enderman is screaming/angry.
- Set endermite lifetime ticksChanges the endermite's lifetime ticks to a whole number you pick. Paper: how many ticks this endermite has been living for.
- Set entity absorptionGive a living thing yellow absorption hearts that soak up damage first.
- Set entity age in ticksSet how many ticks an entity has existed, which decides when things like dropped items despawn.
- Set entity airSet how much air a living thing has left to hold its breath. At 0 it starts to drown.
- Set entity awarenessChoose whether a mob notices and reacts to the world at all. An unaware mob still moves if it has AI.
- Set entity block storage max entitiesChanges the entity block storage's max entities to a whole number you pick. Paper: the maximum amount of entities this block can hold.
- Set entity collisionChoose whether other things bump into an entity or walk straight through it.
- Set entity fall distanceSet how far an entity counts as having fallen, so it takes more or less damage on landing.
- Set entity fireSet an entity on fire for some ticks, or put it out with 0. Burning hurts as normal.
- Set entity freezeSet how frozen an entity is, from 0 up. At 140 it turns blue and takes cold damage.
- Set entity glidingMake a living thing glide with elytra wings spread, or fold them away.
- Set entity gravityTurn gravity off so an entity floats where it is, or back on so it falls.
- Set entity healthSet an entity's health to an exact number of half hearts, raising its max if it needs to.
- Set entity hit immunitySet how many ticks a living thing ignores damage after a hit. 0 makes it hurt again straight away.
- Set entity item pickupLet a mob pick up items from the ground, like a zombie taking a sword, or stop it.
- Set entity max healthSet the most health a living thing can have. Its health drops to the new max if it was higher.
- Set entity ownerMake a player the owner of a tameable pet, which also tames it.
- Set entity persistenceChoose whether an entity is saved with the world and never despawns, or may vanish when nobody is near.
- Set entity saddledPut a saddle on a pig, horse, strider or camel, or take it off.
- Set entity sittingMake a wolf, cat, parrot or fox sit down, or stand up.
- Set entity swimmingMake a living thing take the swimming pose, or stand up again.
- Set entity tamedMake a wolf, cat, parrot or horse tamed, or wild again. Wild ones forget their owner.
- Set entity velocityGive an entity an exact speed in each direction, replacing whatever it was moving at.
- Set entity visual fireMake an entity look like it is on fire without hurting it, or put the look out.
- Set equipment drop chanceChoose how likely a mob is to drop what it wears or holds when it dies.
- Set everyone's list footerChange the text below the player list for every player online, and keep their headers.
- Set everyone's list headerChange the text above the player list for every player online, and keep their footers.
- Set everyone's player list textSet the lines above and below the player list (Tab) for every player at once.
- Set evoker fangs attack delayChanges the evoker fangs's attack delay to a whole number you pick. Paper: the delay in ticks until the fang attacks.
- Set exhaustionSet a player's exhaustion, the hidden count that wears saturation and then hunger down as they move and fight.
- Set experience barFill a player's experience bar to a part of the way to the next level, without changing their level.
- Set experience orb countChanges the experience orb's count to a whole number you pick. Paper: the stacked count for this experience orb.
- Set experience orb experienceChanges the experience orb's experience to a whole number you pick. Paper: how much experience is contained within this orb.
- Set explosive minecart explosion speed…Changes the explosive minecart's explosion speed factor to a number with decimals you pick. Paper: the factor by which explosion yield increases based on Minecart speed.
- Set explosive minecart fuse ticksChanges the explosive minecart's fuse ticks to a whole number you pick. Paper: the fuse ticks of this minecart.
- Set face attachable block attached faceChanges the face attachable block's attached face to one of the attached face values you pick. Paper: the value of the 'face' property.
- Set fall distanceChange how far the game thinks a player has fallen. Setting 0 as they land cancels the fall damage.
- Set farmland block moistureChanges the farmland block's moisture to a whole number you pick. Paper: the value of the 'moisture' property.
- Set fast heal speedChange how many ticks pass between each heart a player regains while their hunger bar is full and saturated.
- Set firework shot at angleTurns the firework's shot at angle on or off. Paper: the firework was shot at an angle (i.e. from a crossbow).
- Set firework ticks flownChanges the firework's ticks flown to a whole number you pick. Paper: the number of ticks the firework has flown.
- Set firework ticks to detonateChanges the firework's ticks to detonate to a whole number you pick. Paper: the amount of ticks the firework will detonate on.
- Set flying speedMake a player fly faster or slower. 0.1 is the normal creative flying speed; 0.2 is twice as fast.
- Set food levelSet a player's hunger bar to an exact number of points, from empty to full. Their saturation is left alone.
- Set fox crouchingTurns the fox's crouching on or off. Paper: this animal is crouching.
- Set fox defendingTurns the fox's defending on or off. Paper: the fox is defending.
- Set fox faceplantedTurns the fox's faceplanted on or off. Paper: the fox face planted.
- Set fox interestedTurns the fox's interested on or off. Paper: the fox is interested.
- Set fox leapingTurns the fox's leaping on or off. Paper: the fox is leaping.
- Set fox sleepingTurns the fox's sleeping on or off. Paper: this animal is sleeping.
- Set fox typeChanges the fox's type to one of the type values you pick. Paper: the current type of this fox.