Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 38 of 46.
- Structures locate: set radiusChanges the structures locate's radius before the server goes on with it. Paper: the search radius in which to attempt locating the structure. Only before any Wait.
- Swap handsSwap the item in a player's main hand with the one in their off hand.
- Swap two menu slotsSwap the buttons in two slots of an open menu.
- Swap two slotsSwap what is in two inventory slots. An empty slot swaps too.
- Swing an armMake a player swing their main or off hand, so everyone nearby sees the arm move.
- Switch gravityTurn gravity on or off for a player. With it off they float where they are instead of falling.
- Switch the word filterTurn the chat word filter on or off. Words stay on the list while it is off.
- Tab list nameThe name a player shows with in the tab player list, as plain text.
- Tab suggestionsWhat pressing tab would offer a player for a partly typed command line: command names, then the argument's own choices.
- Tadpole ageGives the tadpole's age, a whole number. Paper: the age of this mob.
- Tag an entityMark an entity with a short tag, to find or check it later, like boss or arena_mob.
- Take a location apartA location split into its world, its x, y and z, the block numbers and the way it faces.
- Take a name off a teamTake a name off a team. A name that was not on it is left as it is.
- Take a passenger offTake one rider off an entity, leaving any others where they are.
- Take a potion effect awayTake one potion effect off a player, like poison or blindness, leaving the rest.
- Take a share of their moneyTake a percent of what a player has, like a tax or a death fine. Someone with nothing loses nothing.
- Take an itemTake items out of a player's inventory, as many as they have up to the amount. Taken says how many.
- Take an NPC's skin offTake the player head off an NPC so it looks like its own kind again.
- Take from a containerTake up to some items of one type out of a chest, barrel or other container.
- Take from a scoreTake a number off someone's score in an objective, down to the smallest whole number a score can be.
- Take from a slotTake some items out of one slot, as many as it has up to the amount.
- Take from ender chestTake items out of a player's ender chest, as many as it holds up to the amount.
- Take items by nameTake items with an exact name, like a ticket, from a player's inventory. Colours in the name are ignored.
- Take moneyTake money from a player's balance. It refuses (and the flow stops) if they don't have enough.
- Take off armourTake off one armour piece or all four. The pieces vanish; nothing drops.
- Take out of a saved listRemove the first matching entry from a saved list. Nothing happens if the list has no such entry.
- Take out of groupRemove a player from a LuckPerms group, such as a trial rank. They keep the groups they are in otherwise.
- Talk in a chat channelMake a player's own typing go to one channel only, until they talk in public again with an empty name.
- Target hit: set signal strengthChanges the target hit's signal strength before the server goes on with it. Paper: the strength of the redstone signal to be emitted by the Target block. Only before any Wait.
- Team detailsA team's colour, prefix, suffix and rules, and how many are on it. Has team says whether it exists.
- Team existsWhether a team with this name has been made.
- Team is emptyWhether a team has nobody on it, or does not exist.
- Team matesThe names of everyone on a player's team except them, and how many.
- Team membersThe names on a team, and how many there are.
- Team of a nameWhich team a name is on, for any name, not only players.
- Technical piston block typeGives the technical piston block's type, one of the type values. Paper: the value of the 'type' property.
- TeleportSend a player to a location, in any world. A location wired in keeps its facing too.
- Teleport an entitySend an entity to a location, in any world.
- Teleport by offsetMove a player a number of blocks east, up and south of where they are, keeping the way they face.
- Teleport to a playerMove a player to where another player stands, facing the way the other player faces.
- Teleport to an entityMove a player to where a mob or another entity stands.
- Teleport to the surfaceMove a player straight up or down to the top of the highest block over their spot. It refuses if the column is empty.
- Teleport to their bedSend a player to their own respawn point, their bed or an anchor. It refuses if they have none.
- Teleport to world spawnSend a player to the spawn point of a world, like the nether or the main world.
- Temporary permission time leftHow many seconds a player has left on a temporary permission. Found is false when it is not temporary.
- Text display alignmentGives the text display's alignment, one of the text alignment values. Paper: the text alignment for this display.
- Text display background colorGives the text display's background color, a colour like #3366cc. Paper: the text background color.
- Text display line widthGives the text display's line width, a whole number. Paper: the maximum line width before wrapping.
- Text display text opacityGives the text display's text opacity, a whole number. Paper: the text opacity.
- Text has placeholdersWhether a text holds at least one %placeholder% written like %name_thing%.
- The allay can duplicateTrue when the allay can duplicate. Paper: the allay can duplicate.
- The area effect cloud has custom effectsTrue when the area effect cloud has custom effects. Paper: for the presence of custom potion effects.
- The armor has trimTrue when the armor has trim. Paper: this item has an armor trim.
- The armor stand can moveTrue when the armor stand can move. Paper: Tests if this armor stand can move.
- The armor stand can tickTrue when the armor stand can tick. Paper: Tests if this armor stand can tick.
- The armor stand has armsTrue when the armor stand has arms. Paper: this armor stand has arms.
- The armor stand has base plateTrue when the armor stand has base plate. Paper: the armor stand has a base plate.
- The armor stand has no base plateTrue when the armor stand has no base plate. Paper: this ArmorStand should have no base plate when spawned.
- The arrow has custom effectsTrue when the arrow has custom effects. Paper: for the presence of custom potion effects.
- The arrow-type has no physicsTrue when the arrow-type has no physics. Paper: this arrow has "noclip".