Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 40 of 46.
- The skull has ownerTrue when the skull has owner. Paper: to see if the skull has an owner.
- The slime can wanderTrue when the slime can wander. Paper: this slime can randomly wander/jump around on its own.
- The sniffer can digTrue when the sniffer can dig. Paper: the sniffer can dig in the current Location below its head.
- The suspicious stew has custom effectsTrue when the suspicious stew has custom effects. Paper: for the presence of custom potion effects.
- The trident has dealt damageTrue when the trident has dealt damage. Paper: this trident has dealt damage to an entity yet or has hit the floor.
- The trident has glintTrue when the trident has glint. Paper: the trident has an enchanted glow.
- The tropical fish bucket has variantTrue when the tropical fish bucket has variant. Paper: for existence of a variant tag indicating a specific fish will be spawned.
- The turtle has eggTrue when the turtle has egg. Paper: the turtle has an egg.
- The vex has limited lifetimeTrue when the vex has limited lifetime. Paper: this vex should start to take damage once getLimitedLifetimeTicks is less than or equal to 0.
- The wandering trader can drink milkTrue when the wandering trader can drink milk. Paper: the Wandering Trader can and will drink milk.
- The wandering trader can drink potionTrue when the wandering trader can drink potion. Paper: the Wandering Trader can and will drink an invisibility potion.
- The world can generate structuresTrue when the world can generate structures. Paper: structures are being generated.
- The world has ceilingTrue when the world has ceiling. Paper: this world has a ceiling.
- The world has raidsTrue when the world has raids. Paper: players with the bad omen effect in this world will trigger a raid.
- The world has sky lightTrue when the world has sky light. Paper: this world has skylight access.
- The world has stormTrue when the world has storm. Paper: the world has an ongoing storm.
- The writable book has pagesTrue when the writable book has pages. Paper: for the existence of pages in the book.
- The zombie can break doorsTrue when the zombie can break doors. Paper: this zombie can break doors.
- Their time of dayThe time of day a player sees, in ticks, and whether it is a time of their own.
- Their weatherThe weather one player was given, rain or clear, or empty when they see the world's weather.
- Thrown egg hatch: set hatchingChanges the thrown egg hatch's hatching before the server goes on with it. Paper: the egg will hatch or not. Only before any Wait.
- Thrown egg hatch: set hatching typeChanges the thrown egg hatch's hatching type before the server goes on with it. Paper: the type of mob being hatched by the egg. Only before any Wait.
- Thrown potion: splashMakes the thrown potion splash straight away. Paper: Splashes the potion at its current location.
- Tick rateThe tick rate the server aims for, 20 per second unless an admin changed it with /tick rate.
- Tick time (MSPT)How many milliseconds the server takes to run one tick, on average. Under 50 keeps up with 20 ticks a second.
- Time is betweenWhether a world's clock is inside a range of ticks, even one that runs past midnight, like 13000 to 23000 for night.
- Time left on a timerHow long until a named timer next runs, and how many runs it has left.
- Time of dayA world's clock: the time of day in ticks, which day it is, and whether it's day or night.
- Time skip: set skip amountChanges the time skip's skip amount before the server goes on with it. Paper: the amount of time to skip. Only before any Wait.
- Timer is runningWhether a named timer exists and is counting, not paused.
- Tnt primed fuse ticksGives the tnt primed's fuse ticks, a whole number. Paper: Retrieve the number of ticks until the explosion of this TNTPrimed entity.
- Toggle buttonPut an on/off button in the menu. Each click flips a true or false carry value and swaps its item.
- Top scoresThe highest scores in an objective, best first, as names and numbers.
- Track groupsThe groups of a LuckPerms track from lowest to highest. Found is false for an unknown track.
- Track positionWhere a player stands on a LuckPerms track: which of its groups they are in, counting from 1. Found is false when off it.
- Trade select: set resultChanges the trade select's result before the server goes on with it. Only before any Wait.
- Trident damageGives the trident's damage, a number with decimals. Paper: the base amount of damage this trident will do.
- Trident loyalty levelGives the trident's loyalty level, a whole number. Paper: the loyalty level of the trident.
- Tropical fish body colorGives the tropical fish's body color, one of the dye color values. Paper: the color of the fish's body.
- Tropical fish bucket body colorGives the tropical fish bucket's body color, one of the dye color values. Paper: the color of the fish's body.
- Tropical fish bucket patternGives the tropical fish bucket's pattern, one of the pattern values. Paper: the fish's pattern.
- Tropical fish bucket pattern colorGives the tropical fish bucket's pattern color, one of the dye color values. Paper: the color of the fish's pattern.
- Tropical fish bucket with body colorGives the item back with its body color set to one of the dye color values you pick. Paper: the color of the fish's body.
- Tropical fish bucket with patternGives the item back with its pattern set to one of the pattern values you pick. Paper: the fish's pattern.
- Tropical fish bucket with pattern colorGives the item back with its pattern color set to one of the dye color values you pick. Paper: the color of the fish's pattern.
- Tropical fish patternGives the tropical fish's pattern, one of the pattern values. Paper: the fish's pattern.
- Tropical fish pattern colorGives the tropical fish's pattern color, one of the dye color values. Paper: the color of the fish's pattern.
- Try a cooldownStart a cooldown for a player unless they are already on it. Allowed says which, and Time left says how long to wait.
- Turn a blockMake a block face a direction, like a furnace, a stair or a piston.
- Turn AI on or offTurn a mob's AI off so it stands still like a statue, or back on so it moves and fights again.
- Turn an entityTurn an entity to face a direction without moving it.
- Turn an NPC to a playerTurn an NPC once so it looks at a player, from where it stands.
- Turn the item in a frameTurn the item in an item frame to one of eight positions, 45 degrees apart.
- Turn the whitelist on or offSwitch the whitelist on or off. Players already online are not kicked.
- Turn them to faceTurn a player to face an exact direction without moving them: a compass turn and a tilt up or down.
- Turtle egg block eggsGives the turtle egg block's eggs, a whole number. Paper: the value of the 'eggs' property.
- Turtle egg block maximum eggsGives the turtle egg block's maximum eggs, a whole number. Paper: the maximum allowed value of the 'eggs' property.
- Turtle egg block minimum eggsGives the turtle egg block's minimum eggs, a whole number. Paper: the minimum allowed value of the 'eggs' property.
- Turtle lay egg: set egg countChanges the turtle lay egg's egg count before the server goes on with it. Paper: the number of eggs being laid. Only before any Wait.
- Unequip a mobTake the item out of one equipment spot of a mob, or all of them.