When a player is hurt
Starts when a player takes damage, from anything. Change damage or cancel it in the same flow.
A Minecraft element (starts a flow) in Starts when. Needs the Basic plan or higher to go live; building and testing are free.
Example
When a player is hurt → If Cause is fall → Cancel the event.
Also called
damage, hurt, hit, attacked, fall damage, pvp
Works as a data pack?
Partly. A data pack does most of it, and the editor tells you the difference.
What it gives back
- Player
- Damage
- Cause
- Attacker