When a player dies
Starts when a player dies. Keep their inventory or change the death message in the same flow.
A Minecraft element (starts a flow) in Starts when. Needs the Basic plan or higher to go live; building and testing are free.
Example
When a player dies → Keep their inventory → Send a chat message: You kept your things.
Also called
death, die, died, killed, death message
Works as a data pack?
Partly. A data pack does most of it, and the editor tells you the difference.
What it gives back
- Player
- Cause
- Killer
- Death message