Cancel: something hits something else
Stops this from happening, as if it never did: something hits something else. Only in a flow that starts when something hits something else, before any Wait.
A Minecraft element (a step) in Logic. Needs the Basic plan or higher to go live; building and testing are free.
Example
When something hits something else → If something → Cancel: something hits something else
Also called
entity damage by entity, cancel, stop, prevent, block, deny, hit, attack, pvp, damage, combat, punch
Works as a data pack?
No. This one needs the Elementium plugin on a Paper server.