Cancel: a mob's item takes damage
Stops this from happening, as if it never did: a mob's item takes damage. Only in a flow that starts when a mob's item takes damage, before any Wait.
A Minecraft element (a step) in Logic. Needs the Basic plan or higher to go live; building and testing are free.
Example
When a mob's item takes damage → If something → Cancel: a mob's item takes damage
Also called
entity damage item, cancel, stop, prevent, block, deny, durability, item damage, mob gear, entitydamageitemevent
Works as a data pack?
No. This one needs the Elementium plugin on a Paper server.