When a player gains experience
Starts when a player's experience points change naturally, such as picking up orbs.
A Minecraft element (starts a flow) in Starts when. Needs the Basic plan or higher to go live; building and testing are free.
Example
When player exp change → Broadcast {trigger.amount}
Also called
xp, experience, orb, level progress
Works as a data pack?
No. This one needs the Elementium plugin on a Paper server.
What it gives back
- Player
- Amount
- Source