When a player's tool loses durability
Starts when a tool or armor piece a player uses takes wear. Cancel it for tools that never wear out.
A Minecraft element (starts a flow) in Starts when. Needs the Basic plan or higher to go live; building and testing are free.
Example
When player item damage → Broadcast {trigger.damage}
Also called
durability, tool wear, unbreakable, damage item
Works as a data pack?
Partly. A data pack does most of it, and the editor tells you the difference.
What it gives back
- Player
- Damage
- Item
- Original damage