When a player trades with a villager
Starts when a player completes a trade with a villager.
A Minecraft element (starts a flow) in Starts when. Needs the Basic plan or higher to go live; building and testing are free.
Example
When player trade → Broadcast {trigger.is_rewarding_exp}
Also called
trade, villager, merchant, emerald, buy
Works as a data pack?
Partly. A data pack does most of it, and the editor tells you the difference.
What it gives back
- Player
- Is rewarding exp
- Villager
- Will increase trade uses