Cancel: a player hits an entity
Stops this from happening, as if it never did: a player hits an entity. Only in a flow that starts before a player hits an entity, before any Wait.
A Minecraft element (a step) in Logic. Needs the Basic plan or higher to go live; building and testing are free.
Example
Before a player hits an entity → If something → Cancel: a player hits an entity
Also called
pre player attack entity, cancel, stop, prevent, block, deny, hit, attack, punch, pvp, combat, cancel hit
Works as a data pack?
No. This one needs the Elementium plugin on a Paper server.