Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 10 of 46.
- Entity fertilize egg: set experienceChanges the entity fertilize egg's experience before the server goes on with it. Paper: the amount of experience granted by fertilization. Only before any Wait.
- Entity fire timeHow many ticks an entity will keep burning. 0 when it isn't on fire.
- Entity from its idLook an entity up by its unique id, to get it back after you saved the id. Found says if it is still in the world.
- Entity growing-up timeAn animal's age in ticks: negative while a baby, 0 grown up, positive during a breeding wait.
- Entity has AIWhether a mob's AI is on, so it moves and fights, or off so it stands like a statue.
- Entity has gravityWhether an entity falls, or floats where it is.
- Entity has passengersWhether anything is riding on an entity.
- Entity health and maxAn entity's health, its most, and how full it is as a percent.
- Entity is a babyWhether an animal, villager or zombie is still young.
- Entity is a mobWhether an entity is a creature that thinks for itself, like a zombie or a cow, not a player, an item or an armor stand.
- Entity is aliveWhether an entity is still in the world and not dead. A removed one is not alive.
- Entity is glowingWhether an entity has the glowing outline.
- Entity is invulnerableCheck if an entity is invulnerable, so damage, fire and falls do nothing to it. Use it to skip bosses or quest NPCs.
- Entity is leashedWhether an animal has a lead tied to it.
- Entity is on fireCheck if an entity is on fire at this moment. Pair it with the burn time value to see how long is left.
- Entity is ridingWhether an entity or player is sitting on something, like a horse or a boat.
- Entity is saddledWhether a pig, horse, strider or camel wears a saddle.
- Entity is silentWhether an entity is muted and makes no sounds.
- Entity is sittingWhether a wolf, cat, parrot or fox is sitting down.
- Entity is tamedWhether a wolf, cat, parrot or horse has an owner.
- Entity is typeWhether an entity is of a kind, like a zombie or a villager.
- Entity leash holderWho holds the other end of an animal's lead, and whether it is leashed.
- Entity load crossbow: set consume itemChanges the entity load crossbow's consume item before the server goes on with it. Only before any Wait.
- Entity locationWhere an entity is right now, as a location and as separate x, y and z numbers.
- Entity max healthThe most health an entity can have, in half hearts.
- Entity ownerThe name of the player who owns a tamed pet, and whether it has one.
- Entity passengersEverything riding on an entity, and how many.
- Entity portal: set search radiusChanges the entity portal's search radius before the server goes on with it. Paper: the Block radius to search in for available portals. Only before any Wait.
- Entity potion effect: set overrideChanges the entity potion effect's override before the server goes on with it. Paper: the new potion effect will override the old potion effect (Only applicable for the CHANGED action). Only before any Wait.
- Entity tagsEvery tag on an entity (a player too), in alphabetical order.
- Entity targetThe player or mob that a hostile mob is currently chasing or attacking. It is empty when the mob has no target.
- Entity unleash: set drop leashChanges the entity unleash's drop leash before the server goes on with it. Paper: a leash item should be dropped. Only before any Wait.
- Entity vehicleWhat an entity or player is riding, and whether it is riding at all.
- Entity velocityHow fast an entity is moving in each direction, in blocks per tick, and its overall speed.
- Equip a mobPut an item in one of a mob's equipment spots, like a helmet on a zombie or a sword in its hand.
- Equip an NPCPut an item in one of an NPC's equipment spots, like a hat or a sword.
- Everyone onlineEveryone online right now, how many that is and how many the server has room for.
- Evoker fangs attack delayGives the evoker fangs's attack delay, a whole number. Paper: the delay in ticks until the fang attacks.
- Exp bottle: set experienceChanges the exp bottle's experience before the server goes on with it. Paper: This method sets the amount of experience to be created. Only before any Wait.
- Exp bottle: set show effectChanges the exp bottle's show effect before the server goes on with it. Paper: This method sets if the particle effect will be shown. Only before any Wait.
- Expand a regionStretch a region by some blocks on one side, or on every side at once.
- ExperienceA player's experience level, how far the bar is filled, and their total points.
- Experience orb countGives the experience orb's count, a whole number. Paper: the stacked count for this experience orb.
- Experience orb experienceGives the experience orb's experience, a whole number. Paper: how much experience is contained within this orb.
- Experience orb spawn reasonGives the experience orb's spawn reason, one of the spawn reason values. Paper: the reason that this experience orb was spawned.
- Experience to next levelHow many points a player's current level needs to reach the next one, and how many of those they have.
- Explosion prime: set fireChanges the explosion prime's fire before the server goes on with it. Paper: this explosion will create fire or not. Only before any Wait.
- Explosion prime: set radiusChanges the explosion prime's radius before the server goes on with it. Paper: the radius of the explosion. Only before any Wait.
- Explosive minecart explosion speed…Gives the explosive minecart's explosion speed factor, a number with decimals. Paper: the factor by which explosion yield increases based on Minecart speed.
- Explosive minecart fuse ticksGives the explosive minecart's fuse ticks, a whole number. Paper: the fuse ticks of this minecart.
- Explosive minecart: explodeMakes the explosive minecart explode straight away. Paper: Immediately explode this minecart with the power assumed by its current movement.
- Explosive minecart: igniteMakes the explosive minecart ignite straight away. Paper: Ignite this minecart's fuse naturally.
- Eye positionThe spot a player's eyes are at, a little above their feet, which is lower when they sneak.
- Face a locationTurn an entity so it looks at a spot, from where it stands.
- Face another entityTurn an entity so it looks at another entity, from where it stands.
- Face attachable block attached faceGives the face attachable block's attached face, one of the attached face values. Paper: the value of the 'face' property.
- Fall distanceHow many blocks a player has fallen without touching the ground.
- Farmland block maximum moistureGives the farmland block's maximum moisture, a whole number. Paper: the maximum allowed value of the 'moisture' property.
- Farmland block moistureGives the farmland block's moisture, a whole number. Paper: the value of the 'moisture' property.
- FeedFill a player's hunger bar back up, some points or all the way, and top up their saturation.