Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 14 of 46.
- Is in worldWhether a player is in the world with this name, like world_nether.
- Is inside a boxWhether a location is inside the box between two corners, counting whole blocks.
- Is invisibleWhether a player is invisible, from the invisible setting or a potion, so no one sees their body.
- Is invulnerableWhether a player can't be hurt by anything but the void and the kill command.
- Is jumpingCheck if a player is in the air from a jump at this moment. Use it for parkour or double-jump games.
- Is linked to DiscordWhether a player has linked their Minecraft account to a Discord account.
- Is main groupWhether a group is a player's main group, the rank shown for them, and not only one they are in.
- Is mutedCheck if a player is muted at the moment. A timed mute that has run out counts as not muted.
- Is near the world spawnWhether a location is within some blocks of its world's spawn point, straight line.
- Is on any teamCheck if a player is on any team, whichever one. Use it to put newcomers on a team.
- Is on cooldownWhether a player still has time left on a named cooldown.
- Is on fireCheck if a player is on fire at this moment. Use it to warn them or put the fire out.
- Is on teamCheck if a player is on the team you name, such as red or staff. Use it to branch by team.
- Is on the groundWhether a player's feet are on the ground, and not jumping, falling or flying.
- Is onlineWhether a player is still on the server, say after a Wait.
- Is online mode on for the serverTrue when the server has online mode on. Paper: the Server is in online mode or not.
- Is pvp on for the worldTrue when the world has pvp on. Paper: the current PVP setting for this world.
- Is riding somethingWhether a player is riding a horse, boat, minecart or other vehicle right now.
- Is riptidingWhether a player is spinning forward on a trident's riptide throw.
- Is silentWhether a player is set silent, so the sounds they make can't be heard.
- Is sneakingWhether a player is holding sneak (crouching) right now.
- Is solid to othersWhether other players and mobs bump into a player instead of walking through them.
- Is sprintingWhether a player is sprinting (running) right now.
- Is swimmingWhether a player is swimming, flat in the water the way a sprint in water makes them.
- Is the ageable adultTrue when the ageable is adult. Paper: true if the mob is an adult.
- Is the allay dancingTrue when the allay is dancing. Paper: the allay is dancing.
- Is the armor stand invisibleTrue when the armor stand is invisible. Paper: the ArmorStand should be invisible when spawned.
- Is the armor stand markerTrue when the armor stand is marker. Paper: this armor stand is a marker, meaning it has a very small collision box.
- Is the armor stand smallTrue when the armor stand is small. Paper: this armor stand is scaled down.
- Is the armor stand visibleTrue when the armor stand is visible. Paper: the armor stand should be visible or not.
- Is the arrow-type criticalTrue when the arrow-type is critical. Paper: this arrow is critical.
- Is the arrow-type in blockTrue when the arrow-type is in block. Paper: this arrow is in a block or not.
- Is the arrow-type shot from crossbowTrue when the arrow-type is shot from crossbow. Paper: this arrow was shot from a crossbow.
- Is the attachable block attachedTrue when the attachable block is attached. Paper: the value of the 'attached' property.
- Is the axolotl playing deadTrue when the axolotl is playing dead. Paper: this axolotl is playing dead.
- Is the bat awakeTrue when the bat is awake. Paper: the current waking state of this bat.
- Is the bed block occupiedTrue when the bed block is occupied. Paper: the value of the 'occupied' property.
- Is the bee rollingTrue when the bee is rolling. Paper: the bee is currently rolling.
- Is the beehive sedatedTrue when the beehive is sedated. Paper: the hive is sedated due to smoke from a nearby campfire.
- Is the bell resonatingTrue when the bell is resonating. Paper: this bell is resonating.
- Is the bell shakingTrue when the bell is shaking. Paper: this bell is shaking.
- Is the bubble column block dragTrue when the bubble column block is drag. Paper: the value of the 'drag' property.
- Is the bucketable from bucketTrue when the bucketable is from bucket. Paper: this entity originated from a bucket.
- Is the camel dashingTrue when the camel is dashing. Paper: this camel is dashing (sprinting).
- Is the campfire block signal fireTrue when the campfire block is signal fire. Paper: the value of the 'signal_fire' property.
- Is the cat head upTrue when the cat is head up. Paper: the cat has its head up.
- Is the cat lying downTrue when the cat is lying down. Paper: the cat is lying down.
- Is the cave vines plant block berriesTrue when the cave vines plant block is berries. Paper: the value of the 'berries' property.
- Is the chest blockedTrue when the chest is blocked. Paper: this chest is blocked by either a block above or a sitting cat.
- Is the chested horse carrying chestTrue when the chested horse is carrying chest. Paper: the horse has a chest equipped.
- Is the chicken jockeyTrue when the chicken is jockey. Paper: this chicken was spawned as a chicken jockey.
- Is the command block conditionalTrue when the command block is conditional. Paper: the value of the 'conditional' property.
- Is the compass lodestone compassTrue when the compass is lodestone compass. Paper: this compass is considered a lodestone compass.
- Is the compass lodestone trackedTrue when the compass is lodestone tracked. Paper: this compass is tracking a specific lodestone.
- Is the conduit activeTrue when the conduit is active. Paper: this conduit is active.
- Is the conduit huntingTrue when the conduit is hunting. Paper: this conduit is actively hunting for nearby hostile creatures.
- Is the creaking activeTrue when the creaking is active. Paper: this creaking is currently active and hunting.
- Is the creaking heart block activeTrue when the creaking heart block is active. Paper: the value of the 'active' property.
- Is the creaking heart block naturalTrue when the creaking heart block is natural. Paper: the value of the 'natural' property.
- Is the creature spawner activatedTrue when the creature spawner is activated. Paper: spawner is activated (a player is close enough).