Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 2 of 46.
- Arrow-type hit soundGives the arrow-type's hit sound, one of the sound values. Paper: the sound that is played when this arrow hits an entity.
- Arrow-type lifetime ticksGives the arrow-type's lifetime ticks, a whole number. Paper: how many ticks this arrow has been in the world for.
- Arrow-type pickup statusGives the arrow-type's pickup status, one of the pickup status values. Paper: the current pickup status of this arrow.
- Arrow-type pierce levelGives the arrow-type's pierce level, a whole number. Paper: the number of times this arrow can pierce through an entity.
- Arrow: clear custom effectsMakes the arrow clear custom effects straight away. Paper: Removes all custom potion effects from this arrow.
- Arrows in bodyHow many arrows are stuck in a player right now.
- Ask to confirmOpen a small menu asking a player to confirm: a green Yes button and a red No, with carry values.
- Ask to confirm (custom)Open a small menu asking a player to confirm, with your own names and items on the yes and no buttons.
- AttributeA player's base value for an attribute like attack damage or scale, and the game's normal value.
- Axolotl variantGives the axolotl's variant, one of the variant values. Paper: the variant of this axolotl.
- Back buttonPut a button that takes a player back to the menu they came from, or closes the menu if there is none.
- BalanceHow much money a player has, from the server's economy plugin (through Vault).
- Bamboo block leavesGives the bamboo block's leaves, one of the leaves values. Paper: the value of the 'leaves' property.
- Ban a playerBan a player by name until someone pardons them. If they are online they are kicked with the reason.
- Ban a player for a whileBan a player by name for some seconds, then let them back in. If they are online they are kicked with the reason.
- Ban detailsWhy a player is banned, how long is left on it and who banned them. Found is false if they are not banned.
- Banned playersEveryone banned now, as a list, with how many there are. Bans that ran out are left out.
- Banner base colorGives the banner's base color, one of the dye color values. Paper: the base color for this banner.
- Beacon effect rangeGives the beacon's effect range, a number with decimals. Paper: the effect range of this beacon.
- Beacon tierGives the beacon's tier, a whole number. Paper: the tier of the beacon pyramid (0-4).
- Bed block partGives the bed block's part, one of the part values. Paper: the value of the 'part' property.
- Bed colorGives the bed's color, one of the dye color values. Wire the block's location into Block.
- Bee angerGives the bee's anger, a whole number. Paper: the bee's anger level.
- Bee cannot enter hive ticksGives the bee's cannot enter hive ticks, a whole number. Paper: the amount of ticks the bee cannot enter the hive for.
- Bee crops grown since pollinationGives the bee's crops grown since pollination, a whole number. Paper: how many crops this bee has grown since it last pollinated.
- Bee ticks since pollinationGives the bee's ticks since pollination, a whole number. Paper: how many ticks this bee has gone without pollinating.
- Beehive block honey levelGives the beehive block's honey level, a whole number. Paper: the value of the 'honey_level' property.
- Beehive block maximum honey levelGives the beehive block's maximum honey level, a whole number. Paper: the maximum allowed value of the 'honey_level' property.
- Before a dispenser shootsStarts just before a dispenser or dropper fires an item. Cancel it to stop the shot.
- Before a phantom spawnsStarts just before a phantom spawns for a player who has not slept. Cancel it to keep phantoms away.
- Before a player hits an entityStarts just before a player's hit lands on an entity. Cancel it to block the hit.
- Bell block attachmentGives the bell block's attachment, one of the attachment values. Paper: the value of the 'attachment' property.
- Bell resonating ticksGives the bell's resonating ticks, a whole number. Paper: the amount of ticks since this bell has been resonating, or 0 if the bell is not currently resonating.
- Bell shaking ticksGives the bell's shaking ticks, a whole number. Paper: the amount of ticks since this bell has been shaking, or 0 if the bell is not currently shaking.
- Big dripleaf block tiltGives the big dripleaf block's tilt, one of the tilt values. Paper: the value of the 'tilt' property.
- Biome atThe biome at a location, like plains or desert. Biomes are stored per 4 by 4 by 4 blocks.
- Bisected block halfGives the bisected block's half, one of the half values. Paper: the value of the 'half' property.
- Block atWhat block is at a location: its type, and whether it's air or solid.
- Block can build: set buildableChanges the block can build's buildable before the server goes on with it. Paper: the block can be built here or not. Only before any Wait.
- Block can burnWhether the block at a location is the kind fire can catch, like wood or wool.
- Block centreThe middle of the block a location is in: on top of it to stand there, or right in its heart.
- Block crumbsShow crumbs that look like a chosen block breaking, such as stone chips or leaves.
- Block damage: set insta breakChanges the block damage's insta break before the server goes on with it. Paper: the block should instantly break when damaged by the player. Only before any Wait.
- Block exp: set exp to dropChanges the block exp's exp to drop before the server goes on with it. Paper: the amount of experience dropped by the block after the event has processed. Only before any Wait.
- Block explode: set yieldChanges the block explode's yield before the server goes on with it. Paper: the percentage of blocks to drop from this explosion. Only before any Wait.
- Block holds itemsWhether the block at a location is something that stores items, like a chest, barrel, hopper or furnace.
- Block is a signWhether the block at a location is a sign, standing, on a wall or hanging.
- Block is emptyWhether nothing is at a location: no block, just air.
- Block is liquidCheck if the block at a place is water or lava. Use it to spot swimmers or a flooded room.
- Block is of a kindWhether the block at a location belongs to a group Minecraft keeps, like logs, planks, leaves or beds.
- Block is poweredWhether a block receives any redstone power, from a lever, a redstone block or a wire next to it.
- Block is solidWhether a block you can't walk through is at a location, like stone or dirt.
- Block lock check: set locked messageChanges the block lock check's locked message before the server goes on with it. Paper: the locked message that will be sent if the player cannot open the block. Only before any Wait.
- Block lock check: set resultChanges the block lock check's result before the server goes on with it. Paper: the result of this event. Only before any Wait.
- Block multi place: set buildChanges the block multi place's build before the server goes on with it. Only before any Wait.
- Block next toThe block some steps away from a location on one side: above, below or along a compass direction.
- Block type factsWhat kind of block this is: how hard it is to break, how it burns, whether it falls, and how bright it glows.
- Book page countGives the book's page count, a whole number. Paper: the number of pages in the book.
- Border damageSet how much a player is hurt for standing outside the border, and how far outside is still safe.
- Border warning distanceSet how close to the border a player must be before the screen tints red.