Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 20 of 46.
- Name an entityGive an entity a name over its head, shown all the time or only when looked at.
- Name of a unique idThe current name of a player who has joined, found by their unique id. Found is false if the id is unknown.
- Names with a scoreEvery name that has a score in an objective, in alphabetical order, and how many.
- Nearest creatureThe closest mob, animal or other living thing near a location, whatever its kind. Players don't count.
- Nearest entityThe closest entity of a kind near a location, within some blocks. Found says if there was one.
- Nearest hologramThe closest hologram to a location, within some blocks.
- Nearest NPCThe closest NPC to a location, within some blocks.
- Nearest playerThe online player closest to a place anywhere in its world, and how far away they are.
- Nether is allowedWhether players can travel to the Nether on this server, from allow-nether in server.properties.
- Next menu pageTurn a paged menu to the next page. On the last page it stays there.
- Note block instrumentGives the note block's instrument, one of the instrument values. Paper: the value of the 'instrument' property.
- Note play: set instrumentChanges the note play's instrument before the server goes on with it. Paper: Overrides the Instrument to be used. Only before any Wait.
- NPC detailsAn NPC's shown name, kind, location, skin and body, and whether it exists.
- NPC equipmentThe item an NPC wears or holds in one spot, and whether there is one.
- NPC existsWhether an NPC with that name is in the world.
- NPC namesThe name of every NPC the runtime is keeping, in alphabetical order.
- Nudge a hologramMove a hologram a few blocks from where it is, like raising it as a countdown ends.
- Number buttonPut a + or - button in the menu. Each click changes a number carry value by a step, between a least and a most.
- Objective detailsAn objective's title, what it counts and how it is shown. Has objective says whether it exists at all.
- Objective existsWhether an objective with this name has been made.
- Objective in a slotWhich objective is on a display slot right now, if any.
- Objective totalsThe total, average, highest and lowest of an objective's scores.
- On the same teamWhether two players are on the same team. Two players on no team are not.
- Online group membersEvery online player who is in a LuckPerms group, directly or through one it inherits, and how many.
- Open a crafting screenOpen a workbench, anvil, grindstone, loom or similar screen for a player, with no block needed.
- Open a menuOpen a chest menu for a player with a title, some rows and carry values. Add slot buttons after it.
- Open a menu for everyoneOpen the same menu for every player online, each with their own copy to click.
- Open a menu one step onOpen another menu and remember the one it came from, so a back button can return to it.
- Open a paged menuOpen a menu from a list of entries, with previous and next buttons and a page carry value that keeps the page number.
- Open ender chestOpen a player's own ender chest in front of them, wherever they are.
- Open or close a blockOpen or close a door, a trapdoor, a fence gate or a barrel, whatever the player does.
- Open the sign editorOpen the sign editing screen on a sign for a player, so they can type a message on it.
- Open to the skyWhether nothing solid is above a location, all the way up, so rain and sunlight reach it.
- OperatorsEvery server operator, online or not, as a list, with how many there are.
- Orientable block axisGives the orientable block's axis, one of the axis values. Paper: the value of the 'axis' property.
- Page buttonPut a next or previous page button where you want it in a paged menu.
- Panda combined geneGives the panda's combined gene, one of the gene values. Paper: this Panda's combined gene.
- Panda eating ticksGives the panda's eating ticks, a whole number. Paper: the current eating progress, or how many ticks this panda has been eating for.
- Panda hidden geneGives the panda's hidden gene, one of the gene values. Paper: this Panda's hidden gene.
- Panda main geneGives the panda's main gene, one of the gene values. Paper: this Panda's main gene.
- Panda sneeze ticksGives the panda's sneeze ticks, a whole number. Paper: the current sneeze progress, or how many ticks this panda will sneeze for.
- Panda unhappy ticksGives the panda's unhappy ticks, a whole number. Paper: how many ticks the panda will be unhappy for.
- Pardon a playerLift a player's ban so they can join again. Nothing happens if they were not banned.
- Parrot variantGives the parrot's variant, one of the variant values. Paper: the variant of this parrot.
- Particle arcDraw a curved arch of particles from one location to another, like a thrown item's path.
- Particle boxDraw the twelve edges of a box between two corners, like a region outline.
- Particle circleDraw a flat ring of particles around a location, like a spawn pad or a magic circle.
- Particle discFill a flat disc with particles, ring inside ring, like a landing pad or a magic seal.
- Particle heart shapeDraw a heart outline of particles standing upright over a location.
- Particle helixDraw a spring of particles winding upwards from a location, like a DNA strand or a spell.
- Particle lineDraw a straight line of particles between two locations, like a beam or a path.
- Particle pillarDraw a straight column of particles going up from a location, like a beacon or a quest marker.
- Particle polygonDraw a flat shape with any number of straight sides, like a triangle, hexagon or octagon.
- Particle rectangleDraw the outline of a flat rectangle of particles centred on a location, like an arena border.
- Particle sphereDraw a ball of particles around a location, spread evenly over its surface.
- Particle starDraw a five-pointed star of particles lying flat around a location.
- Particle tornadoDraw a funnel of particles that widens as it rises, like a whirlwind.
- Particle upright ringDraw a ring standing on its edge, like a portal or a hoop you can walk through.
- Particle waveDraw a wavy line of particles between two locations, like a sound wave or a ribbon.
- Particle with a directionMake a single particle fly in a direction at a speed, like a flame shooting up or smoke drifting sideways.