Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 25 of 46.
- ScoreSomeone's score in an objective. Has score says whether they have one at all.
- Score equalsWhether someone's score in an objective is exactly a number. No score counts as 0.
- Score is at leastWhether someone's score in an objective is at least a number.
- Score is at mostWhether someone's score in an objective is at most a number. No score counts as 0.
- Score is betweenWhether someone's score in an objective is from a low number up to a high one, both counted.
- Sculk bloom: set chargeChanges the sculk bloom's charge before the server goes on with it. Paper: the charge of the cursor. Only before any Wait.
- Sculk sensor block phaseGives the sculk sensor block's phase, one of the phase values. Paper: the value of the 'sculk_sensor_phase' property.
- Sculk sensor last vibration frequencyGives the sculk sensor's last vibration frequency, a whole number. Paper: the last vibration frequency of this sensor.
- Sculk sensor listener rangeGives the sculk sensor's listener range, a whole number. Paper: the range this sensor listens to events at.
- Sculk shrieker warning levelGives the sculk shrieker's warning level, a whole number. Paper: the most recent warning level of this block.
- Sea pickle block maximum picklesGives the sea pickle block's maximum pickles, a whole number. Paper: the maximum allowed value of the 'pickles' property.
- Sea pickle block minimum picklesGives the sea pickle block's minimum pickles, a whole number. Paper: the minimum allowed value of the 'pickles' property.
- Sea pickle block picklesGives the sea pickle block's pickles, a whole number. Paper: the value of the 'pickles' property.
- See invisible team matesChoose whether members of a team see their invisible team mates as see-through ghosts.
- Select hotbar slotMove a player's hotbar selection to a slot, as if they scrolled to it.
- Selected hotbar slotWhich hotbar slot a player has selected, from 0 on the left to 8 on the right.
- Send a chat messageSend one player a chat message only they see. MiniMessage colours and styles work.
- Send a clickable messageSend a player a chat line they can click to run a command, fill in a command, or open a link.
- Send a copyable messageSend a player a chat line that puts a text on their clipboard when clicked, like a server address.
- Send a Discord DMSend a linked player a direct message on Discord. Players who have not linked an account can not be messaged.
- Send a message with a hoverSend a player a chat line that shows more text when they point at it, with nothing to click.
- Send a message with placeholdersSend a player a chat line with its %placeholders% filled in for them first.
- Send a player to a regionTeleport a player to the middle of a region, or the middle of its floor.
- Send to a chat channelSend a line to everyone in a channel who is online and has not ignored the sender. The sender has to be in it.
- Send two buttonsSend a player a line with two buttons that each run a command, like picking a team.
- Sender is a playerWhether a player, not the console, typed the command, so player-only steps are safe.
- Sender is an operatorWhether the command was typed by an operator or by the console, who may do anything.
- Server command: set commandChanges the server command's command before the server goes on with it. Paper: the command that the server will execute. Only before any Wait.
- Server default game modeGives the server's default game mode, one of the game mode values. Paper: the default GameMode for new players.
- Server idle timeoutGives the server's idle timeout, a whole number. Paper: the idle kick timeout.
- Server is hardcoreWhether the server is in hardcore mode, where dying means being banned or put in spectator.
- Server max playersGives the server's max players, a whole number. Paper: the maximum amount of players which can login to this server.
- Server max world sizeGives the server's max world size, a whole number. Paper: max world size.
- Server minecraft versionGives the server's minecraft version, a text. Paper: the version of game this server implements.
- Server MOTDThe message of the day shown in the multiplayer list, with its colour tags and as plain text.
- Server nameThe name set in server.properties as server-name, which networks use to tell their servers apart.
- Server resource packGives the server's resource pack, a text. Paper: the server resource pack uri, or empty string if not specified.
- Server resource pack promptGives the server's resource pack prompt, a text. Paper: the custom prompt message to be shown when the server resource pack is required, or empty string if not specified.
- Server simulation distanceGives the server's simulation distance, a whole number. Paper: the simulation distance from this server.
- Server software versionGives the version of the server software (Paper) that this server is running, as text.
- Server spawn radiusGives the server's spawn radius, a whole number. Paper: the radius, in blocks, around each worlds spawn point to protect.
- Server ticksHow many ticks and seconds the server has run, to time things like a parkour run.
- Server TPSHow many ticks per second the server is managing, over the last minute, five minutes and fifteen minutes. 20 is perfect.
- Server uptimeHow long the server has been running since it last started, in seconds and in words like 2d 3h 5m.
- Server versionThe Minecraft version the server runs and the software it runs on, like 1.21.4 on Paper.
- Server view distanceHow far, in chunks, players see terrain and how far the game runs mobs and crops around them.
- Server world typeGives the server's world type, a text. Paper: world type (level-type setting) for default world.
- Set a biome in a boxChange the biome of every 4 by 4 by 4 cell a box touches. Counts against the 4096 changes a run.
- Set a blockPut a block at a location, replacing what was there. minecraft:air removes the block.
- Set a block stateChange one detail of a block, like which way it faces, without replacing the block.
- Set a carry valueSet one carry value of a player's open menu, for the click flows and for buttons that show it.
- Set a container slotPut an item in one slot of a container, replacing what was there. Leave the item empty to empty the slot.
- Set a game ruleChange a game rule in a world, like keepInventory, doDaylightCycle or mobGriefing.
- Set a group's chat formatGive one group its own chat line, like a gold [VIP] tag. A player's first group (in name order) that has one wins.
- Set a hologram's backgroundColour the box behind a hologram's text, make it clear, or go back to the usual dark one.
- Set a hologram's sizeMake a hologram's text bigger or smaller.
- Set a player's scoreSet a player's score in an objective to an exact whole number, picking the player instead of typing a name.
- Set a region flagSet a rule on a region. deny build stops non-members building; deny enter keeps them out; messages greet or farewell players.
- Set a scoreSet someone's score in an objective to an exact whole number.
- Set a sidebar lineChange one line of a player's own sidebar, from 1 at the top. Lines above it are filled in blank if needed.