Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 29 of 46.
- Set friendly fireTurn friendly fire on or off for a team: off stops team mates hurting each other.
- Set frog variantChanges the frog's variant to one of the variant values you pick. Paper: the variant of this frog.
- Set furnace burn timeChanges the furnace's burn time to a whole number you pick. Paper: burn time.
- Set furnace cook speed multiplierChanges the furnace's cook speed multiplier to a number with decimals you pick. Paper: the speed multiplier that this Furnace will cook compared to vanilla.
- Set furnace cook timeChanges the furnace's cook time to a whole number you pick. Paper: cook time.
- Set furnace cook time totalChanges the furnace's cook time total to a whole number you pick. Paper: cook time.
- Set game modePut a player in survival, creative, adventure or spectator mode.
- Set gate block in wallTurns the gate block's in wall on or off. Paper: the value of the 'in_wall' property.
- Set ghast chargingTurns the ghast's charging on or off. Paper: the Ghast is charging.
- Set ghast explosion powerChanges the ghast's explosion power to a whole number you pick. Paper: the explosion power of shot fireballs.
- Set glow squid dark ticks remainingChanges the glow squid's dark ticks remaining to a whole number you pick. Paper: the number of dark ticks remaining for this squid.
- Set goat left hornTurns the goat's left horn on or off. Paper: this goat has its left horn.
- Set goat right hornTurns the goat's right horn on or off. Paper: this goat has its right horn.
- Set goat screamingTurns the goat's screaming on or off. Paper: this is a screaming goat.
- Set group metaSave a value for a whole group under a key in LuckPerms, like homes = 5. The group must exist.
- Set group permissionGive a whole group a permission node, or set it to false. It refuses a node the server's allow-grants list does not name.
- Set group prefixChange the prefix every member of a group shows with. Empty takes it off. The group must exist.
- Set growing-up timeSet an animal's age in ticks: negative is a baby that many ticks from adulthood, positive is a wait before it can breed again.
- Set guardian laser ticksChanges the guardian's laser ticks to a whole number you pick. Paper: the amount of ticks that have elapsed since this guardian has initiated a laser attack.
- Set hangable block hangingTurns the hangable block's hanging on or off. Paper: the value of the 'hanging' property.
- Set hanging moss block tipTurns the hanging moss block's tip on or off. Paper: the value of the 'tip' property.
- Set hatchable block hatchChanges the hatchable block's hatch to a whole number you pick. Paper: the value of the 'hatch' property.
- Set healthSet a player's health to an exact number of half hearts, up to their max health.
- Set hit immunityGive a player a short window after a hit when they can't be hurt again. 0 lets hits land every tick.
- Set hoglin conversion timeChanges the hoglin's conversion time to a whole number you pick. Paper: the conversion counter value.
- Set hoglin immune to zombificationTurns the hoglin's immune to zombification on or off. Paper: the hoglin is immune to zombification.
- Set hoglin is able to be huntedTurns the hoglin's is able to be hunted on or off. Paper: the hoglin is able to be hunted by piglins.
- Set hopper block enabledTurns the hopper block's enabled on or off. Paper: the value of the 'enabled' property.
- Set hopper minecart enabledTurns the hopper minecart's enabled on or off. Paper: this Minecart will pick up items.
- Set hopper transfer cooldownChanges the hopper's transfer cooldown to a whole number you pick. Paper: the cooldown before the hopper transfers or sucks in another item.
- Set horse colorChanges the horse's color to one of the color values you pick. Paper: the horse's color.
- Set horse styleChanges the horse's style to one of the style values you pick. Paper: the style of this horse.
- Set horse-type domesticationChanges the horse-type's domestication to a whole number you pick. Paper: the domestication level of this horse.
- Set horse-type eatingTurns the horse-type's eating on or off. Paper: a horse is in their eating animation.
- Set horse-type eating grassTurns the horse-type's eating grass on or off. Paper: a horse is in their eating grass animation.
- Set horse-type jump strengthChanges the horse-type's jump strength to a number with decimals you pick. Paper: the jump strength of this horse.
- Set horse-type max domesticationChanges the horse-type's max domestication to a whole number you pick. Paper: the maximum domestication level of this horse.
- Set horse-type rearingTurns the horse-type's rearing on or off. Paper: a horse is in their rearing animation.
- Set how far a hologram can be seenChoose how far away players can see a hologram, as a multiple of the normal distance.
- Set husk conversion timeChanges the husk's conversion time to a whole number you pick. Paper: the amount of ticks until this entity will be converted to a Zombie as a result of being underwater.
- Set idle timeoutChange how many idle minutes get a player kicked, 0 for never. It lasts until the server restarts.
- Set interaction heightChanges the interaction's height to a number with decimals you pick. Paper: the height of this interaction entity.
- Set interaction responsiveTurns the interaction's responsive on or off. Paper: this interaction entity should trigger a response when interacted with.
- Set interaction widthChanges the interaction's width to a number with decimals you pick. Paper: the width of this interaction entity.
- Set iron golem player createdTurns the iron golem's player created on or off. Paper: this iron golem was built by a player or not.
- Set item amountThe same item with a different stack size, cut down to what the item can stack to.
- Set item cooldownStop a player using one kind of item for some ticks, with the grey wipe over it in their hotbar, like after an ender pearl.
- Set item damageThe same item with an amount of durability already worn off. Only tools, weapons and armour can be damaged.
- Set item display transformChanges the item display's transform to one of the item display transform values you pick. Paper: the item display transform for this entity.
- Set jigsaw block orientationChanges the jigsaw block's orientation to one of the orientation values you pick. Paper: the value of the 'orientation' property.
- Set leaves block distanceChanges the leaves block's distance to a whole number you pick. Paper: the value of the 'distance' property.
- Set leaves block persistentTurns the leaves block's persistent on or off. Paper: the value of the 'persistent' property.
- Set lectern pageChanges the lectern's page to a whole number you pick. Paper: the current lectern page.
- Set left-handedMake a mob left-handed, so it holds its weapon in the other hand.
- Set levelSet a player's experience level to an exact number, with an empty bar.
- Set levelled block levelChanges the levelled block's level to a whole number you pick. Paper: the value of the 'level' property.
- Set lightable block litTurns the lightable block's lit on or off. Paper: the value of the 'lit' property.
- Set llama colorChanges the llama's color to one of the color values you pick. Paper: the llama's color.
- Set llama strengthChanges the llama's strength to a whole number you pick. Paper: the llama's strength.
- Set main groupMake a group a player's main group, the rank shown for them. They must already be in it, or it refuses.