Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 3 of 46.
- Border warning timeSet how many seconds before a shrinking border reaches a player they get the red tint.
- Boss bar countdown leftHow many seconds a countdown bar has left, and whether it is still running.
- Boss bar detailsA boss bar's title, colour, style, how full it is and who sees it. Has bar says whether it exists.
- Boss bar existsWhether a boss bar with this name has been made and not removed.
- Boss bar is shown toWhether a boss bar is currently shown to a particular player.
- Boss bar is visibleWhether a boss bar is switched on, whoever it is shown to.
- Boss bar viewersThe names of the players a boss bar is shown to, and how many.
- Break a blockBreak the block at a location as a player would, dropping it as an item if you like.
- BreathHow much air a player has left in ticks, and how much a full breath holds.
- Brewing stand block maximum bottlesGives the brewing stand block's maximum bottles, a whole number. Paper: the maximum amount of bottles present on this stand.
- Brewing stand brewing timeGives the brewing stand's brewing time, a whole number. Paper: How much time is left in the brewing cycle.
- Brewing stand fuel levelGives the brewing stand's fuel level, a whole number. Paper: the level of current fuel for brewing.
- Bring an NPC to a playerMove an NPC to the spot where a player is standing, like a guide who comes when called.
- BroadcastSend a chat message everyone on the server sees. MiniMessage colours and styles work.
- Broadcast a clickable messageSend everyone a chat line they can click to run a command, fill in a command or open a link.
- Broadcast near a placeSend a chat message to every player within some blocks of a place, in the same world.
- Broadcast to a worldSend a chat message only the players in one world see.
- Broadcast to staffSend a chat message only players with a permission see, like staff alerts.
- Broadcast with placeholdersSend everyone online a chat line, with its %placeholders% filled in separately for each of them.
- Brushable block dustedGives the brushable block's dusted, a whole number. Paper: the value of the 'dusted' property.
- Brushable block maximum dustedGives the brushable block's maximum dusted, a whole number. Paper: the maximum allowed value of the 'dusted' property.
- Bucketable pickup soundGives the bucketable's pickup sound, one of the sound values. Paper: the sound that is played when this entity is picked up in a bucket.
- Build a region's shellBuild only the walls, floor and roof of a region and leave the inside alone. At most 4096 blocks a run.
- Burst a firework at onceMake a firework explode at a location straight away, without flying up first.
- Button with a permissionPut a button in the menu only players with a permission can use. Without it the slot is left out or shows a message when clicked.
- Cake block bitesGives the cake block's bites, a whole number. Paper: the value of the 'bites' property.
- Cake block maximum bitesGives the cake block's maximum bites, a whole number. Paper: the maximum allowed value of the 'bites' property.
- Campfire sizeGives the campfire's size, a whole number. Wire the block's location into Block.
- Can hurt each otherWhether the first player can hurt the second: yes unless they share a team with friendly fire off.
- Can pick up itemsWhether a player picks up items they walk over, or leaves them lying on the ground.
- Can see playerWhether one player can see another, which is false after the other was hidden from them.
- Can walk throughWhether a player can walk through the block at a location, like grass, a sign or water.
- Cancel bell ringStops this from happening, as if it never did: a bell is being rung. Only in a flow that starts when a bell is being rung, before any Wait.
- Cancel block damageStops this from happening, as if it never did: a block is damaged by a player. Only in a flow that starts when a block is damaged by a player, before any Wait.
- Cancel block dispenseStops this from happening, as if it never did: an item is dispensed from a block. Only in a flow that starts when an item is dispensed from a block, before any Wait.
- Cancel block explodeStops this from happening, as if it never did: a block explodes. Only in a flow that starts when a block explodes, before any Wait.
- Cancel block igniteStops this from happening, as if it never did: a block is ignited. Only in a flow that starts when a block is ignited, before any Wait.
- Cancel block piston extendStops this from happening, as if it never did: a piston extends. Only in a flow that starts when a piston extends, before any Wait.
- Cancel block piston retractStops this from happening, as if it never did: a piston retracts. Only in a flow that starts when a piston retracts, before any Wait.
- Cancel entity block formStops this from happening, as if it never did: a block is formed by entities. Only in a flow that starts when a block is formed by entities, before any Wait.
- Cancel entity break doorStops this from happening, as if it never did: an Entity breaks a door. Only in a flow that starts when an Entity breaks a door, before any Wait.
- Cancel entity enter love modeStops this from happening, as if it never did: an entity enters love mode. Only in a flow that starts when an entity enters love mode, before any Wait.
- Cancel firework explodeStops this from happening, as if it never did: a firework explodes. Only in a flow that starts when a firework explodes, before any Wait.
- Cancel sheep dye woolStops this from happening, as if it never did: a sheep's wool is dyed. Only in a flow that starts when a sheep's wool is dyed, before any Wait.
- Cancel the eventStop what the player did from happening: the block stays, the chat line isn't sent, the hit does no harm.
- Cancel the restartStop a restart countdown that is running and tell everyone it was cancelled. Nothing happens if none is running.
- Cancel witch throw potionStops this from happening, as if it never did: a witch throws a potion at a player. Only in a flow that starts when a witch throws a potion at a player, before any Wait.
- Cancel: a bat wakes or sleepsStops this from happening, as if it never did: a bat wakes or sleeps. Only in a flow that starts when a bat wakes or sleeps, before any Wait.
- Cancel: a beacon gives an effectStops this from happening, as if it never did: a beacon gives an effect. Only in a flow that starts when a beacon gives an effect, before any Wait.
- Cancel: a block cooks an itemStops this from happening, as if it never did: a block cooks an item. Only in a flow that starts when a block cooks an item, before any Wait.
- Cancel: a block drops itemsStops this from happening, as if it never did: a block drops items. Only in a flow that starts when a block drops items, before any Wait.
- Cancel: a block feels a vibrationStops this from happening, as if it never did: a block feels a vibration. Only in a flow that starts when a block feels a vibration, before any Wait.
- Cancel: a block hurts an entityStops this from happening, as if it never did: a block hurts an entity. Only in a flow that starts when a block hurts an entity, before any Wait.
- Cancel: a block sets an entity on fireStops this from happening, as if it never did: a block sets an entity on fire. Only in a flow that starts when a block sets an entity on fire, before any Wait.
- Cancel: a boat or minecart is createdStops this from happening, as if it never did: a boat or minecart is created. Only in a flow that starts when a boat or minecart is created, before any Wait.
- Cancel: a boat or minecart is placedStops this from happening, as if it never did: a boat or minecart is placed. Only in a flow that starts when a boat or minecart is placed, before any Wait.
- Cancel: a bow or crossbow is firedStops this from happening, as if it never did: a bow or crossbow is fired. Only in a flow that starts when a bow or crossbow is fired, before any Wait.
- Cancel: a broadcast goes outStops this from happening, as if it never did: a broadcast goes out. Only in a flow that starts when a broadcast goes out, before any Wait.
- Cancel: a cartography table makes a mapStops this from happening, as if it never did: a cartography table makes a map. Only in a flow that starts when a cartography table makes a map, before any Wait.
- Cancel: a cauldron fills or emptiesStops this from happening, as if it never did: a cauldron fills or empties. Only in a flow that starts when a cauldron fills or empties, before any Wait.