Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 32 of 46.
- Set structure seedChanges the structure's seed to a whole number you pick. Paper: The seed used to determine which blocks will be removed upon loading.
- Set structure show airTurns the structure's show air on or off. Paper: the structure outline should show air blocks.
- Set structure usage modeChanges the structure's usage mode to one of the usage mode values you pick. Paper: the UsageMode of this structure block.
- Set tab list nameChange how a player's name shows in the tab player list. Colours work; empty resets it.
- Set tadpole ageChanges the tadpole's age to a whole number you pick. Paper: the age of this mob.
- Set tadpole age lockTurns the tadpole's age lock on or off. Paper: Lock the age of the animal, setting this will prevent the animal from maturing.
- Set tameable tamedTurns the tameable's tamed on or off. Paper: this has been tamed.
- Set team collisionChoose who pushes a team's members around when they bump: nobody, other teams or only their own team.
- Set team colourChange the colour of a team's member names, in chat, the tab list and over their heads.
- Set team display nameChange the name a team shows where its own name appears, like on a scoreboard.
- Set team prefixChange the text shown before and after a team's members' names.
- Set team suffixChange only the text shown after a team's members' names, and keep the prefix.
- Set technical piston block typeChanges the technical piston block's type to one of the type values you pick. Paper: the value of the 'type' property.
- Set text display alignmentChanges the text display's alignment to one of the text alignment values you pick. Paper: the text alignment for this display.
- Set text display default backgroundTurns the text display's default background on or off. Paper: the text has its default background.
- Set text display line widthChanges the text display's line width to a whole number you pick. Paper: the maximum line width before wrapping.
- Set text display see throughTurns the text display's see through on or off. Paper: the text is see through.
- Set text display shadowedTurns the text display's shadowed on or off. Paper: the text is shadowed.
- Set text display text opacityChanges the text display's text opacity to a whole number you pick. Paper: the text opacity.
- Set the biomeChange the biome at a location. A biome covers a 4 by 4 by 4 block cell, so the whole cell changes.
- Set the chat formatChoose how every chat line looks, with the sender's prefix, name and message. Empty puts back the plain one.
- Set the clock toSet a world's time of day to an exact tick, from 0 to 23999, without changing which day it is.
- Set the consume itemChanges the player change beacon effect's consume item before the server goes on with it. Paper: the item used to change the beacon should be consumed. Only before any Wait.
- Set the difficultyChange a world's difficulty to peaceful, easy, normal or hard.
- Set the filter replacementChoose what a filtered word becomes: one star or hash for each letter, or a fixed text like [removed].
- Set the fly at playerChanges the player attempt pickup item's fly at player before the server goes on with it. Paper: the item will fly at the player Cancelling the event will set this value to false. Only before any Wait.
- Set the list text for a teamGive a header and footer to every online member of a team.
- Set the list text in a worldGive a header and footer to every player in one world, like a different one in the nether.
- Set the loreThe same item with new lore, one line per line, replacing what it had.
- Set the messageChanges the player sign command preprocess's message before the server goes on with it. Only before any Wait.
- Set the MOTDChange the message of the day shown in the multiplayer list. It lasts until the server restarts.
- Set the off handPut an item in a player's off hand, replacing what was there. Unwired empties it.
- Set the pattern typeChanges the player loom pattern select's pattern type before the server goes on with it. Paper: the pattern type selected. Only before any Wait.
- Set the player list footerChange the text below one player's player list (Tab) and keep their header.
- Set the player list headerChange the text above one player's player list (Tab) and keep their footer.
- Set the player list textSet the lines above and below the player list (Tab) for a player, colours and all.
- Set the secondaryChanges the player change beacon effect's secondary before the server goes on with it. Paper: the secondary effect This only has an effect when the beacon is able to accept a secondary effect. Only before any Wait.
- Set the should abort spawnChanges the phantom pre spawn's should abort spawn before the server goes on with it. Only before any Wait.
- Set the should trigger advancementsChanges the player inventory slot change's should trigger advancements before the server goes on with it. Paper: the slot change advancements will be triggered. Only before any Wait.
- Set the ticks in loveChanges the entity enter love mode's ticks in love before the server goes on with it. Paper: the amount of ticks that the animal will fall in love for. Only before any Wait.
- Set the timeSet the time of day in a world: day, noon, night or midnight. Everyone in that world sees it change.
- Set the weatherMake a world's sky clear, rainy or stormy, for some seconds or until the game changes it.
- Set the will raise levelChanges the entity compost item's will raise level before the server goes on with it. Only before any Wait.
- Set the world borderSet how wide a world's border is around its centre, at once or over some seconds.
- Set the world spawnMove a world's spawn point, where new players and the bedless appear.
- Set their own timeGive one player their own time of day that only they see, while the world's clock carries on for everyone else.
- Set their own weatherMake it rain or clear for one player only, whatever the world's weather is.
- Set their simulation distanceChange how many chunks around one player run mobs, crops and redstone, whatever the rest of the server uses.
- Set their view distanceChange how many chunks around one player the server sends them, whatever the rest of the server uses.
- Set tnt block unstableTurns the tnt block's unstable on or off. Paper: the value of the 'unstable' property.
- Set tnt primed fuse ticksChanges the tnt primed's fuse ticks to a whole number you pick. Paper: the number of ticks until the TNT blows up after being primed.
- Set trident damageChanges the trident's damage to a number with decimals you pick. Paper: the base amount of damage this trident will do.
- Set trident glintTurns the trident's glint on or off. Paper: the trident has an enchanted glow.
- Set trident has dealt damageTurns the trident's has dealt damage on or off. Paper: this trident has dealt damage to an entity yet or has hit the floor.
- Set trident loyalty levelChanges the trident's loyalty level to a whole number you pick. Paper: the loyalty level of the trident.
- Set tripwire block disarmedTurns the tripwire block's disarmed on or off. Paper: the value of the 'disarmed' property.
- Set tropical fish body colorChanges the tropical fish's body color to one of the dye color values you pick. Paper: the color of the fish's body.
- Set tropical fish patternChanges the tropical fish's pattern to one of the pattern values you pick. Paper: the fish's pattern.
- Set tropical fish pattern colorChanges the tropical fish's pattern color to one of the dye color values you pick. Paper: the color of the fish's pattern.
- Set turtle egg block eggsChanges the turtle egg block's eggs to a whole number you pick. Paper: the value of the 'eggs' property.