Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 41 of 46.
- Unequip an NPCTake what an NPC wears or holds out of one spot, or all of them.
- Unique id of a nameThe unique id of a player who has joined, found by their name. Found is false if the name is unknown.
- Unleash an entityCut the lead that ties an animal to a fence or a player. The lead drops as an item and nothing happens if there was none.
- Unlink a Discord accountRemove a player's Discord link. They can link again any time, and nothing else about them changes.
- Unlock recipeAdd a crafting recipe to a player's recipe book. Changed says whether it was new to them.
- UnmuteLet a muted player chat again straight away.
- Unscale the heart barPut a player's heart bar back to showing one heart for every two health points, as normal.
- Unset group permissionRemove a permission node a group was given directly. Its members lose it unless they have it another way.
- Unset permissionRemove a permission node a player was given directly, in everywhere or one world. Groups keep theirs.
- Unset player metaRemove a value LuckPerms keeps for a player under a key. Their groups' value shows again.
- Update a buttonChange the name, lore or amount of one button in an open menu, keeping its button value.
- Use up the item in handTake some items out of the stack in a player's hand, like using up one potion.
- Vehicle damage: set damageChanges the vehicle damage's damage before the server goes on with it. Paper: the damage done to the vehicle. Only before any Wait.
- Vex limited lifetime ticksGives the vex's limited lifetime ticks, a whole number. Paper: the number of ticks remaining until the vex will start to take damage.
- View and simulation distanceHow many chunks around a player the server sends and keeps active for them.
- Villager career change: set professionChanges the villager career change's profession before the server goes on with it. Paper: the profession the villager will become from this event. Only before any Wait.
- Villager experienceGives the villager's experience, a whole number. Paper: the trading experience of this villager.
- Villager levelGives the villager's level, a whole number. Paper: the level of this villager.
- Villager professionGives the villager's profession, one of the profession values. Paper: the current profession of this villager.
- Villager restocks todayGives the villager's restocks today, a whole number. Paper: the amount of times a villager has restocked their trades today.
- Villager typeGives the villager's type, one of the type values. Paper: the current type of this villager.
- Villager-type: reset offersMakes the villager-type reset offers straight away. Paper: Reset this villager's trade offers.
- Villager: clear reputationsMakes the villager clear reputations straight away. Paper: Clear all reputations from this villager.
- Villager: shake headMakes the villager shake head straight away. Paper: Causes this villager to shake his head.
- Villager: wakeupMakes the villager wakeup straight away. Paper: Causes this villager to wake up if he's currently sleeping.
- Wait ticksPause the flow for some ticks, then carry on. 20 ticks are a second, so this can wait less than one.
- Walk and fly speedHow fast a player walks and flies right now, as set by the speed steps.
- Wandering trader despawn delayGives the wandering trader's despawn delay, a whole number. Paper: the despawn delay before this WanderingTrader is forcibly despawned.
- Warden angerGives the warden's anger, a whole number. Paper: the anger level of this warden.
- Warden anger change: set new angerChanges the warden anger change's new anger before the server goes on with it. Paper: the new anger level resulting from this event. Only before any Wait.
- Warden anger levelGives the warden's anger level, one of the anger level values. Paper: the level of anger of this warden.
- Warden highest angerGives the warden's highest anger, a whole number. Paper: the highest anger level of this warden.
- Waterlog a blockFill a slab, stair, fence or lantern with water, or drain it again.
- Wax a signWax a sign so players can't change its writing, or scrape the wax off.
- Wear down the item in handTake durability off the item in hand. If it runs out, the item breaks and is gone.
- Weather in a worldWhat the sky is doing in a world: clear, rain or thunder, and how many seconds until it changes.
- What's insideEvery stack in a chest, barrel or other container, in slot order, with how many stacks and items.
- When a bat wakes or sleepsStarts when a bat wakes up or goes back to hang from the ceiling.
- When a beacon gives an effectStarts when a beacon is about to hand its effect to a player nearby.
- When a beacon is deactivatedStarts when a beacon is deactivated, either because its base block(s) or itself were destroyed.
- When a beacon is switched onStarts when a beacon gets enough pyramid blocks under it and begins to shine.
- When a bell is being rungStarts when a bell is being rung. Cancel bell ring stops it.
- When a bell resonatesStarts when a bell rings and shows raiders nearby (the bell resonates).
- When a block breaks its neighbourStarts when a block forces another block to break and drop items, such as water washing away a torch.
- When a block cooks an itemStarts when a furnace, smoker, campfire or blast furnace turns an item into its cooked version.
- When a block drops itemsStarts when a block breaks and its items are about to drop on the ground, such as ore dropping drops.
- When a block explodesStarts when a block explodes. Cancel block explode stops it.
- When a block feels a vibrationStarts when a sculk sensor or similar block picks up a vibration (a step, a block change).
- When a block gives experienceStarts when breaking a block would give experience points, like coal, lapis or a spawner.
- When a block hurts an entityStarts when a block such as a cactus, magma or a berry bush damages an entity.
- When a block is damaged by a playerStarts when a block is damaged by a player. Cancel block damage stops it.
- When a block is formed by entitiesStarts when a block is formed by entities. Cancel entity block form stops it.
- When a block is ignitedStarts when a block is ignited. Cancel block ignite stops it.
- When a block sets an entity on fireStarts when a block, like lava or fire, sets an entity on fire.
- When a block tries to dispense an itemStarts when a block tries to dispense an item, but its inventory is empty.
- When a boat or minecart is createdStarts when a vehicle such as a boat or minecart appears in the world.
- When a boat or minecart is placedStarts when a player places something like a boat, minecart or end crystal.
- When a bow or crossbow is firedStarts when a player or mob shoots a bow or crossbow.
- When a broadcast goes outStarts when a message is broadcast to the whole server, such as by the /say or broadcast command.
- When a cartography table makes a mapStarts when a map is finished on a cartography table (zoom, copy or lock).