Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 45 of 46.
- When a witch drinks a potionStarts when a witch drinks a potion to heal or strengthen herself.
- When a witch readies a potionStarts when a witch picks a potion to drink.
- When a witch throws a potion at a playerStarts when a witch throws a potion at a player. Cancel witch throw potion stops it.
- When a zombified piglin gets angryStarts when a zombified piglin turns hostile toward a player.
- When an anvil gets damagedStarts when an anvil takes wear from being used and drops down a damage stage.
- When an attack pushes an entityStarts when an attack pushes an entity away.
- When an elder guardian curses a playerStarts when an elder guardian's curse (mining fatigue and the scary face) hits a player.
- When an enderman escapesStarts when an enderman teleports away to dodge damage or water.
- When an Entity breaks a doorStarts when an Entity breaks a door. Cancel entity break door stops it.
- When an entity changes its poseStarts when an entity changes its pose.
- When an entity enters a portalStarts when an entity first steps into a portal.
- When an entity enters love modeStarts when an entity enters love mode. Cancel entity enter love mode stops it.
- When an entity is ready for a portalStarts when an entity has waited long enough in a portal and is about to switch worlds.
- When an entity leaves a portalStarts when an entity comes out of a portal on the other side.
- When an entity steps on somethingStarts when an entity interacts with a block by walking on it, like trampling crops or a pressure plate.
- When an entity touches a portalStarts when an entity stands in a nether or end portal and is about to travel.
- When an entity uses an end gatewayStarts when something travels through an end gateway.
- When an experience bottle breaksStarts when a thrown bottle of enchanting breaks and the experience orbs appear.
- When an explosion is about to happenStarts when TNT, a creeper or another explosive is primed. Cancel it to stop the blast.
- When an inventory slot changesStarts when any slot of a player's inventory changes.
- When an item goes on cooldownStarts when an item such as an ender pearl or a shield starts its cooldown.
- When an item is dispensed from a blockStarts when an item is dispensed from a block. Cancel block dispense stops it.
- When an item type goes on cooldownStarts when a whole group of items (like all ender pearls) is put on cooldown for a player.
- When arrows in a body changeStarts when the number of arrows stuck in a player or mob changes, for example when one is shot or they fall out.
- When bone meal is usedStarts when bone meal grows a plant, a crop or a tree.
- When items are dragged across slotsStarts when a player drags a stack across several slots by holding the mouse button.
- When leaves decayStarts when leaves with no log nearby start to wither away.
- When lightning strikesStarts when lightning strikes anywhere in a world, natural or summoned.
- When loot is made for a chestStarts when a chest, barrel or mob is about to get its random loot. Change the items to add your own.
- When mending repairs an itemStarts when an experience orb repairs a tool with Mending.
- When one action places several blocksStarts when a single action places more than one block at once, like a bed or a tall door.
- When sculk spreadsStarts when a sculk catalyst makes sculk spread after a mob dies nearby.
- When someone clicks in an inventoryStarts when something happens in an inventory screen. Prefer the clicked-menu starter for menus.
- When someone starts or stops glidingStarts when a player or mob starts or stops gliding with elytra.
- When someone starts or stops swimmingStarts when an entity begins or ends swimming.
- When something gets in a vehicleStarts when a player or mob gets into a boat, minecart or other vehicle.
- When something gets offStarts when an entity gets off a horse, a boat, a minecart or anything else it was riding.
- When something gets onStarts when an entity gets on a horse, boat, minecart or other rideable thing.
- When something hits something elseStarts when one entity damages another, such as a player hitting a mob or another player. Use it for combat rewards and PvP rules.
- When something is knocked backStarts when an entity is pushed away by another entity's attack. Change the push strength to tune combat.
- When something leaves a vehicleStarts when a player or mob leaves a boat, minecart or other vehicle.
- When something takes knockbackStarts when an entity is pushed back by a hit or an explosion. Change the force to tune it.
- When the console runs a commandStarts when a command is run from the server console or a command block rather than by a player.
- When the dragon breathes a cloudStarts when the Ender Dragon's breath spawns a lingering cloud.
- When the dragon egg appearsStarts when the Ender Dragon is defeated and the dragon egg forms.
- When the Ender Dragon changes its attackStarts when the Ender Dragon moves from one phase of its fight to another.
- When the Ender Dragon shoots a fireballStarts when the Ender Dragon spits a fireball at a player during the boss fight.
- When the weather changesStarts when rain starts or stops in a world.
- When the whitelist changesStarts when the whitelist is turned on or off, or someone is added or removed.
- When the world border moves its centreStarts when the world border's centre point changes.
- When the world border starts to moveStarts when the world border begins to grow or shrink.
- When the world border stops movingStarts when the world border finishes growing or shrinking.
- When the world spawn movesStarts when the world's spawn point changes.
- When thunder starts or stopsStarts when a thunderstorm begins or ends in a world.
- When time jumps aheadStarts when time skips in a world, such as everyone sleeping or a command.
- When TNT is litStarts when TNT is lit and starts its fuse.
- When two animals breedStarts when two animals breed and a baby is about to appear.
- When we try to place a blockStarts when we try to place a block, to see if we can build it here or not.
- Which NPC is thisThe name of the NPC an entity is the body of, if it is one.
- Which way they faceA player's turn and tilt, and the compass direction they face: north, east, south or west.