Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 7 of 46.
- Candle block maximum candlesGives the candle block's maximum candles, a whole number. Paper: the maximum allowed value of the 'candles' property.
- Candle block minimum candlesGives the candle block's minimum candles, a whole number. Paper: the minimum allowed value of the 'candles' property.
- Carry valueOne carry value of the menu a player has open (or just clicked), by name, as text and as a number.
- Cartography item: set resultChanges the cartography item's result before the server goes on with it. Only before any Wait.
- Cat collar colorGives the cat's collar color, one of the dye color values. Paper: the collar color of this cat.
- Cat typeGives the cat's type, one of the type values. Paper: the current type of this cat.
- Centre of a regionThe middle of a region: the exact middle, the middle of its floor and the middle of its top face.
- Change a hologram lineReplace the words on one line of a hologram, like updating a score or a countdown.
- Change a lore lineThe same item with one lore line replaced. Line number one past the end adds a new line.
- Change a timer's intervalChange how often a repeating timer runs. Its next run is counted again from now.
- Change an armor standChange an armor stand's options after it is spawned: small, arms, visible, base plate and marker.
- Change an item frameMake an item frame fixed so nobody can take or turn its item, or hide the frame itself.
- Change an NPC's shown nameChange the name shown over an NPC's head, or take it off by leaving it empty.
- Change boss bar progress byFill or drain a boss bar by an amount from -1 to 1, stopping at empty and at full.
- Change statisticAdd to a player's count for a game statistic, or take from it. It refuses if that would go below 0.
- Change the chat messageChange what a player's chat message says before anyone sees it, like a filter that stars out words.
- Change the damageChange how much damage a hit does to the player, before it lands. 0 does no harm at all.
- Change the death messageChange the death message everyone sees in chat, or leave it empty to show nothing.
- Change the join messageChange the yellow line everyone sees when this player joins, or leave it empty to show nothing.
- Change the leave messageChange the line everyone sees when this player leaves, or leave it empty to show nothing.
- Change the menu rowsMake a player's open menu taller or shorter, keeping the buttons that still fit. The menu is shown again.
- Change the menu titleChange the title of a player's open menu, keeping its buttons and carry values. The menu is shown again.
- Change the paged listGive a paged menu a new list of entries. It stays on its page, or the last page if the list got shorter.
- Changed game rulesThe game rules a world has set to something other than the default, one 'rule=value' line each.
- Chat channel membersThe names in a chat channel, and how many there are.
- Chat line previewHow a player's chat line would look with the current formats, as plain text, without sending it.
- Chat wait leftHow many seconds until a player can chat again, and whether slow mode applies to them.
- Chest block typeGives the chest block's type, one of the type values. Paper: the value of the 'type' property.
- Chicken egg lay timeGives the chicken's egg lay time, a whole number. Paper: the number of ticks till this chicken lays an egg.
- Chiseled bookshelf block maximum…Gives the chiseled bookshelf block's maximum occupied slots, a whole number. Paper: the maximum amount of slots on this block.
- Chiseled bookshelf last interacted slotGives the chiseled bookshelf's last interacted slot, a whole number. Paper: the last interacted inventory slot.
- Chunk of a locationWhich chunk a location is in, and where inside it. A chunk is a 16 by 16 column of blocks.
- Clean a textA text with the filtered words swapped out, how many were swapped and whether any were found.
- Clear a cooldownEnd a player's named cooldown now, so they can use it again straight away.
- Clear a player's block cracksTake away every crack shown to a player with Show a block cracking.
- Clear a regionRemove the blocks inside a region, all of them or just one type. At most 4096 blocks a run.
- Clear a region flagTake a rule off a region, so it stops guarding that.
- Clear a signWipe the writing off a sign, one side or both.
- Clear carry valuesTake every carry value off a player's open menu.
- Clear everyone's chatPush every online player's chat window clear with blank lines.
- Clear everyone's sidebarTake the own sidebar off every player's screen at once.
- Clear everyone's titleTake the title and subtitle off every player's screen straight away.
- Clear inventoryEmpty a player's whole inventory, armour and off hand included. Nothing drops.
- Clear potion effectsTake every potion effect off a player at once, good and bad, as drinking milk does.
- Clear respawn pointForget a player's bed or respawn point, so they come back at the world spawn.
- Clear the word filterEmpty your chat filter's word list. Whether it is switched on stays as it is.
- Clear their chatPush a player's chat window clear with blank lines, so old messages scroll out of sight.
- Clear their sidebarTake a player's own sidebar off their screen completely.
- Clear titleTake the title and subtitle off a player's screen straight away.
- Clock faceA world's time of day as a clock would show it: the hour, the minute and a 24-hour text. Tick 0 is 06:00.
- Close a chat channelClose a chat channel, putting everyone in it back in public chat.
- Close everyone's menuClose the menu of every player online who has one open, optionally only a given menu.
- Close on clickChoose whether clicking a button closes the menu, for one slot or for every button.
- Close the menuClose whatever menu a player has open, as if they pressed escape.
- Close the open screenClose whatever screen a player has open, a menu, a chest or another player's inventory.
- Collar colorable collar colorGives the collar colorable's collar color, one of the dye color values. Paper: the collar color of this entity.
- Coloured dustShow specks of dust in any colour and size, such as a red puff or a blue shimmer.
- Command block commandGives the command block's command, a text. Paper: the command that this CommandBlock will run when powered.
- Command existsWhether a command by that name or alias exists on this server: one of your flows' commands or a common built-in one.
- Command minecart commandGives the command minecart's command, a text. Paper: the command that this CommandMinecart will run when activated.