Save a value
Save a value against the server, a player, an entity, an item, a block or the open menu, by key.
A Minecraft element (a step) in Saved data. Needs the Basic plan or higher to go live; building and testing are free.
Example
When a player uses a command → Save a value: player, last_home, {node.loc.location}.
Also called
save, set, store, remember, data, pdc, tag
Works as a data pack?
Partly. A data pack does most of it, and the editor tells you the difference.
What you give it
- Player
- Entity
- Block
- Value
What it gives back
- Value