Save a value if empty
Save a value only when nothing is saved under that key yet, so a starting value never overwrites real progress.
A Minecraft element (a step) in Saved data. Needs the Basic plan or higher to go live; building and testing are free.
Example
When a player joins → Save a value if empty: player, coins, 100.
Also called
default value, set if missing, first time, starting value, init, only if empty
Works as a data pack?
No. This one needs the Elementium plugin on a Paper server.
What you give it
- Player
- Entity
- Block
- Value
What it gives back
- Value
- Saved now