Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 22 of 46.
- Player name entity: set nameChanges the player name entity's name before the server goes on with it. Paper: the name to be given to the entity. Only before any Wait.
- Player name entity: set persistentChanges the player name entity's persistent before the server goes on with it. Paper: this will set the mob to be persistent. Only before any Wait.
- Player pick item: set source slotChanges the player pick item's source slot before the server goes on with it. Paper: the source slot from which the item that will be put in the players hotbar will be taken. Only before any Wait.
- Player pick item: set target slotChanges the player pick item's target slot before the server goes on with it. Paper: the slot the item that is being picked goes into. Only before any Wait.
- Player pickup arrow: set fly at playerChanges the player pickup arrow's fly at player before the server goes on with it. Only before any Wait.
- Player portal: set can create portalChanges the player portal's can create portal before the server goes on with it. Paper: the server should attempt to create a destination portal or not. Only before any Wait.
- Player portal: set creation radiusChanges the player portal's creation radius before the server goes on with it. Paper: the maximum radius the world is searched for a free space from the given location. Only before any Wait.
- Player portal: set search radiusChanges the player portal's search radius before the server goes on with it. Paper: the Block radius to search in for available portals. Only before any Wait.
- Player prefixThe prefix a player shows with: their own, or else the prefix of their heaviest group that has one.
- Player purchase: set increase trade usesChanges the player purchase's increase trade uses before the server goes on with it. Paper: the trade will count as a use. Only before any Wait.
- Player purchase: set reward expChanges the player purchase's reward exp before the server goes on with it. Paper: the trade will try to reward exp. Only before any Wait.
- Player set spawn: set forcedChanges the player set spawn's forced before the server goes on with it. Paper: this is a forced spawn location. Only before any Wait.
- Player set spawn: set notificationChanges the player set spawn's notification before the server goes on with it. Paper: the notification message that will be sent to the player. Only before any Wait.
- Player set spawn: set notify playerChanges the player set spawn's notify player before the server goes on with it. Paper: this action will notify the player that their spawn has been set. Only before any Wait.
- Player shield disable: set cooldownChanges the player shield disable's cooldown before the server goes on with it. Paper: the cooldown of the shield in ticks. Only before any Wait.
- Player suffixThe suffix a player shows with: their own, or else the suffix of their heaviest group that has one.
- Player trade: set increase trade usesChanges the player trade's increase trade uses before the server goes on with it. Only before any Wait.
- Player trade: set reward expChanges the player trade's reward exp before the server goes on with it. Only before any Wait.
- Player unleash entity: set drop leashChanges the player unleash entity's drop leash before the server goes on with it. Only before any Wait.
- Player's chat channelsThe chat channels a player is in, and the one their typing goes to.
- Player's teamThe name of the team a player is on. It is empty when they are on none.
- Players in a regionEvery online player inside a region, as a list, with how many there are.
- Players in a worldEvery online player who is in a world, and how many that is.
- Players in this worldEvery online player in a world, as a list, with how many there are.
- Players nearbyEvery player near a location, within some blocks, nearest first.
- Players onlineHow many players are on the server now, the most it takes, and who they are.
- Players they ignoreThe names a player has chosen not to see in chat, in alphabetical order, and how many.
- Players who have joinedHow many different players have ever joined this server, online or not.
- Plugin is enabledWhether a plugin is installed and switched on, so a flow can offer features that need it.
- Pointed dripstone block thicknessGives the pointed dripstone block's thickness, one of the thickness values. Paper: the value of the 'thickness' property.
- Pointed dripstone block vertical…Gives the pointed dripstone block's vertical direction, one of the block face values. Paper: the value of the 'vertical_direction' property.
- Pose an armor standTurn one part of an armor stand (head, body, an arm or a leg) by some degrees in each direction.
- Post a card to DiscordPost a card with a heading, text, a colour stripe and a footer in a linked Discord channel.
- Post to DiscordPost a message in a Discord channel you linked on the dashboard. At most 10 posts a run.
- Post to Discord as a playerPost a message in a linked Discord channel under a player's name, to relay their chat.
- Post to Discord with a role pingPost a message that pings one synced Discord role. Other roles, @everyone and @here are never pinged.
- Potion effect detailsWhether a player has a potion effect, how strong it is and how many ticks it has left.
- Potion effects nowEvery potion effect on a player right now, as a list and a count.
- Power a lever or buttonFlip a lever, press a button or power a plate, so the redstone next to it reacts.
- Powered minecart fuelGives the powered minecart's fuel, a whole number. Paper: the number of ticks until the minecart runs out of fuel.
- Powered minecart push xGives the powered minecart's push x, a number with decimals. Paper: the x push of the minecart.
- Powered minecart push zGives the powered minecart's push z, a number with decimals. Paper: the z push of the minecart.
- Previous menu pageTurn a paged menu back a page. On the first page it stays there.
- Promote on trackMove a player one group up a LuckPerms track, or onto its first group. It refuses at the top, and for groups the server does not allow.
- Puffer fish puff stateGives the puffer fish's puff state, a whole number. Paper: the current puff state of this fish (i.e. how inflated it is).
- PushAdd a shove to a player's current speed in each direction, so a moving player keeps going and gets faster.
- Push an entityAdd a push to an entity's speed, so it keeps its own motion and gets shoved on top.
- Put a passenger on an entityPut one entity on another's back. Most things carry one rider; boats and camels carry two.
- Put an item in a frameShow an item in an item frame, or empty it by leaving the item out.
- Put everyone on a teamPut every player online on one team, taking them off any other.
- Put in a containerAdd items to a chest, barrel or other container, filling matching stacks first. Whatever doesn't fit is left over.
- Put on armourPut an item in one of a player's armour slots, like a helmet, or take it off.
- Put out firePut out a burning player straight away, so they take no more fire damage.
- PvP is onWhether players can hurt each other in a world.
- Rabbit more carrot ticksGives the rabbit's more carrot ticks, a whole number. Paper: how many ticks this rabbit will wait until trying to find more carrots.
- Rabbit typeGives the rabbit's type, one of the type values. Wire a rabbit into Entity.
- Raider celebration soundGives the raider's celebration sound, one of the sound values. Paper: the Sound this entity will play when celebrating.
- Raider ticks outside raidGives the raider's ticks outside raid, a whole number. Paper: the amount of ticks that this mob has exited the bounds of a village as a raid participant.
- Raider waveGives the raider's wave, a whole number. Paper: the raid wave that this raider spawned as part of.
- Rail block shapeGives the rail block's shape, one of the shape values. Paper: the value of the 'shape' property.