Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 37 of 46.
- Spawn an endermanSpawns an enderman where you say, with its own settings ready to fill in: has been stared at, screaming. Empty settings keep the usual values.
- Spawn an endermiteSpawns an endermite where you say, with its own settings ready to fill in: lifetime ticks. Empty settings keep the usual values.
- Spawn an entitySpawn a mob, an animal or another entity at a location, with a name if you like. At most 50 a run.
- Spawn an evokerSpawns an evoker where you say, with its own settings ready to fill in: spell, can join raid, celebrating, patrol leader, ticks outside raid, wave. Empty settings keep the usual values.
- Spawn an evoker fangsSpawns an evoker fangs where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn an experience bottleSpawns an experience bottle where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn an experience orbSpawns an experience orb where you say, with its own settings ready to fill in: experience. Empty settings keep the usual values.
- Spawn an eye of enderSpawns an eye of ender where you say, with its own settings ready to fill in: despawn timer, drop item. Empty settings keep the usual values.
- Spawn an illusionerSpawns an illusioner where you say, with its own settings ready to fill in: spell, can join raid, celebrating, patrol leader, ticks outside raid, wave. Empty settings keep the usual values.
- Spawn an interactionSpawns an interaction where you say, with its own settings ready to fill in: interaction height, interaction width, responsive. Empty settings keep the usual values.
- Spawn an iron golemSpawns an iron golem where you say, with its own settings ready to fill in: player created. Empty settings keep the usual values.
- Spawn an item displaySpawns an item display where you say, with its own settings ready to fill in: item display transform. Empty settings keep the usual values.
- Spawn an item frameHang an item frame on a wall, floor or ceiling, with an item in it if you like.
- Spawn an oak boatSpawns an oak boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn an oak chest boatSpawns an oak chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn an ocelotSpawns an ocelot where you say, with its own settings ready to fill in: trusting, age. Empty settings keep the usual values.
- Spawn an ominous item spawnerSpawns an ominous item spawner where you say, with its own settings ready to fill in. Empty settings keep the usual values.
- Spawn egg custom spawned typeGives the spawn egg's custom spawned type, one of the entity type values. Paper: the custom type of entity this egg will spawn.
- Spawn egg with custom spawned typeGives the item back with its custom spawned type set to one of the entity type values you pick. Paper: the custom type of entity this egg will spawn.
- Spawn in front of a playerSpawn a mob a few blocks in front of a player, turned to face them. Counts toward the 50 spawns a run.
- Spawn locationA world's spawn point, as a location you can teleport players to.
- Spawn primed TNTLight a block of TNT at a location with its own fuse and blast size, as an entity you can push around.
- Spawn protection radiusThe radius around the world spawn where only operators may build, from server.properties.
- Spawn severalSpawn the same mob a number of times at one place, like a wave. Counts toward the 50 spawns a run.
- Spawner's mobWhich mob a monster spawner block spawns, and whether the block is a spawner at all.
- SpectateMake a player in spectator mode watch the world through a mob or another player's eyes. It refuses in other game modes.
- Spectral arrow glowing ticksGives the spectral arrow's glowing ticks, a whole number. Paper: the amount of time that this arrow will apply the glowing effect for.
- Speed and directionA player's current velocity, in blocks per tick east, up and south.
- Spellcaster spellGives the spellcaster's spell, one of the spell values. Paper: the Spell the entity is currently using.
- Split a stackTake some of a stack as one item and keep the rest as another.
- Split into wordsSplit a line into a list of its words, ready for a For each loop.
- Split players into teamsDeal the players online into two to eight teams one after another in name order, so the teams are even.
- Stack is at leastWhether a stack holds at least a number of items.
- Stairs block shapeGives the stairs block's shape, one of the shape values. Paper: the value of the 'shape' property.
- Start a boss bar countdownShow a bar that drains over some seconds, with the seconds left in its title, and removes itself at zero.
- Start a cooldownPut a player on a named cooldown for some seconds, starting over if they already were.
- Start or stop thunderTurn thunder on (which brings rain) or leave plain rain, for some seconds or until the game changes it.
- StatisticA player's count for a game statistic, like jumps, deaths or mobs killed. Counts that need a block, item or mob aren't offered yet.
- Stop a boss bar countdownStop a draining countdown bar where it is. The bar stays on screen until you remove it.
- Stop a timerStop a timer that Run a flow later or Repeat a flow started, by its name.
- Stop every soundStop every sound a player is hearing right now, whatever it is.
- Stop every timerStop all running timers at once, repeating and delayed ones alike. Use it to reset an arena or wind a minigame down.
- Stop ignoring a playerUndo an ignore, so the first player sees the other player's chat messages again. Nothing happens if they were not ignoring them.
- Stop one volume group of soundsStop every sound a player is hearing in one group, like all the music or all the ambience.
- Stop playlistStop the Elementium Sounds playlist a player is hearing, straight away. Music from a rule stays off until they leave that rule's biome, area or time.
- Stop sharing a saved valueTake a saved value away from the placeholders other plugins can read. The value itself stays saved.
- Stop soundsStop a sound a player is hearing, or every sound, like music from a disc.
- Stop spectatingBring a spectating player's view back to their own body. It refuses in other game modes.
- Stretch to full heightMake a region reach from the bottom of the world to the build limit, keeping its width and depth.
- Strike lightningStrike lightning at a location: just the flash and thunder, or the real thing with fire.
- Structure authorGives the structure's author, a text. Paper: the name of who created this structure.
- Structure block modeGives the structure block's mode, one of the mode values. Paper: the value of the 'mode' property.
- Structure integrityGives the structure's integrity, a number with decimals. Paper: the integrity of this structure.
- Structure metadataGives the structure's metadata, a text. Paper: the metadata function this structure block will perform when activated.
- Structure mirrorGives the structure's mirror, one of the mirror values. Paper: How this structure is mirrored.
- Structure nameGives the structure's name, a text. Paper: The name of this structure.
- Structure rotationGives the structure's rotation, one of the structure rotation values. Paper: how this structure is rotated.
- Structure seedGives the structure's seed, a whole number. Paper: The seed used to determine how many blocks are removed upon loading of this structure.
- Structure usage modeGives the structure's usage mode, one of the usage mode values. Paper: the UsageMode of this structure block.
- Structures locate: set find unexploredChanges the structures locate's find unexplored before the server goes on with it. Paper: to search exclusively for unexplored structures. Only before any Wait.