Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 44 of 46.
- When a player switches to another worldStarts when a player switches to another world.
- When a player takes a lectern bookStarts when a player takes a book from a lectern.
- When a player takes furnace outputStarts when a player takes the finished item out of a furnace, smoker or blast furnace.
- When a player teleportsStarts when a player is teleported: by a command, an ender pearl, a portal or a plugin.
- When a player throws an eggStarts when a player throws an egg, which may hatch a chicken.
- When a player throws or shoots somethingStarts when a player launches a projectile: an arrow, snowball, egg, trident or pearl.
- When a player trades with a villagerStarts when a player completes a trade with a villager.
- When a player tries to pick up an itemStarts when a player walks over an item they could pick up. Cancel it to stop pickups.
- When a player turns a lectern pageStarts when a player flips a page of the book on a lectern.
- When a player types an unknown commandStarts when a player types a command the server doesn't know. Use it for a friendly 'did you mean' reply.
- When a player uses a commandStarts when a player types a command (anything starting with /). The Command pin is its name, Arguments the rest.
- When a player uses a flower potStarts when a player puts a plant into a flower pot or takes it out.
- When a player uses a portalStarts when a player travels through a nether or end portal.
- When a player uses a riptide tridentStarts when a player launches themselves with a Riptide trident.
- When a player uses a smithing tableStarts when a player finishes an item in a smithing table, like upgrading to netherite.
- When a player uses an end gatewayStarts when a player travels through an end gateway.
- When a player writes in a bookStarts when a player edits or signs a book and quill.
- When a player writes on a signStarts when a player finishes editing a sign. Change the lines to filter what gets written.
- When a player's armor changesStarts when a player puts on, takes off or swaps a piece of armor.
- When a player's attack rechargesStarts when a player's attack cooldown starts over after a swing.
- When a player's hunger changesStarts when a player's food bar goes up or down. Cancel it to stop hunger.
- When a player's level changesStarts when a player's experience level goes up or down.
- When a player's move is refusedStarts when the server refuses a player's movement (too fast, or glitched).
- When a player's spawn point is setStarts when a player sets their spawn point, such as sleeping in a bed or using an anchor.
- When a player's tool breaksStarts when a player's tool or armor piece breaks completely.
- When a player's tool loses durabilityStarts when a tool or armor piece a player uses takes wear. Cancel it for tools that never wear out.
- When a portal is createdStarts when a nether or end portal is created, lit by a player or built by the game.
- When a potion effect changesStarts when a potion effect is added to, changed on or removed from an entity.
- When a potion finishes brewingStarts when a brewing stand finishes making potions.
- When a projectile hits somethingStarts when an arrow, snowball, trident or other projectile hits a block or an entity.
- When a projectile is launchedStarts when anything fires a projectile: arrows, snowballs, potions, fireballs.
- When a pufferfish puffs upStarts when a pufferfish puffs up or goes back down.
- When a raid beginsStarts when a player with the Bad Omen effect triggers a village raid.
- When a raid endsStarts when a village raid finishes, won or lost.
- When a raid is called offStarts when a village raid stops, for example when everyone leaves or the village is lost.
- When a raid wave arrivesStarts when a new wave of raiders spawns in a village raid.
- When a resource pack loads or failsStarts when a player's game reports on the server resource pack: loaded, declined or failed.
- When a server query comes inStarts when someone asks the server for its status over the query port.
- When a sheep regrows woolStarts when a sheep eats grass and its wool grows back.
- When a sheep's wool is dyedStarts when a sheep's wool is dyed with a dye item. Change the new colour to choose what it becomes.
- When a shield is knocked downStarts when an attack disables a player's shield, such as an axe hit.
- When a shulker makes a copyStarts when a shulker splits off a baby shulker.
- When a sign command is about to runStarts when a player clicks a sign with a command in it.
- When a sponge soaks up waterStarts when a sponge absorbs water around it.
- When a strider gets cold or warmStarts when a strider cools off or warms up.
- When a structure is looked upStarts when something (a map, a command, an eye of ender) looks for the nearest structure.
- When a target block is hitStarts when something hits a target block.
- When a thrown egg hatchesStarts when a thrown egg breaks and may hatch chicks.
- When a totem of undying saves someoneStarts when a totem of undying brings a player or mob back from death.
- When a turtle heads homeStarts when a turtle decides to walk back to its home beach.
- When a turtle lays eggsStarts when a turtle lays its eggs on the beach.
- When a turtle or frog fertilizes an eggStarts when an animal fertilizes an egg and breeding is about to finish.
- When a turtle starts to digStarts when a turtle starts digging a nest to lay eggs.
- When a vehicle is destroyedStarts when a boat or minecart is destroyed.
- When a vehicle takes damageStarts when a boat or minecart is hit.
- When a villager changes jobStarts when a villager takes a new profession or loses it.
- When a villager learns a tradeStarts when a villager gets a new trade. Change the trade to control what villagers sell.
- When a villager restocksStarts when a villager restocks a trade.
- When a warden gets angrierStarts when the Warden's anger toward something changes.
- When a water bottle splashesStarts when a thrown water bottle breaks and splashes things (it hurts endermen and blazes).