Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 8 of 46.
- Command senderWho typed the command: a player, or the console when the command lets it. Gives their name and whether they are an operator.
- Command typedWhat was typed to start this command: the name used, whether it was an alias, and the line after it.
- Command usageLook up a custom command's usage line, description and other names from the flows that make this server's commands.
- Comparator block modeGives the comparator block's mode, one of the mode values. Paper: the value of the 'mode' property.
- Compass targetWhere a player's compass points if a step has aimed it. Found is false when none was set.
- Compass with lodestone trackedGives the item back with its lodestone tracked set to on or off you pick. Paper: this compass is tracking a specific lodestone.
- Compost item: set will raise levelChanges the compost item's will raise level before the server goes on with it. Paper: the composter will rise a level. Only before any Wait.
- Conduit frame block countGives the conduit's frame block count, a whole number. Paper: the amount of valid frame blocks that are currently surrounding the conduit.
- Conduit rangeGives the conduit's range, a whole number. Paper: the range (measured in blocks) within which players will receive the conduit's benefits.
- Console command allowedWhether the server's allowlist lets a console command run: its first word is listed and is not one that is always refused.
- Container has itemWhether a chest, barrel or other container holds at least some of an item.
- Container slotWhat is in one slot of a chest, barrel or other container.
- Container spaceHow big a container is, how many slots are used and free, and whether it is full or empty.
- Cooldown leftHow long a player has left on a named cooldown, in seconds and in words like 1m 30s.
- Copy a hologramMake a second hologram with the same text and looks at another location. Counts toward the 50 spawns a run.
- Copy a menu slotCopy a button into another slot of an open menu, replacing what was there.
- Copy a regionMake a copy of a region under a new name, some blocks away, with its flags, members and priority.
- Copy a scoreCopy someone's score from one objective into another, replacing what was there.
- Copy an areaCopy the blocks of a box to another place, block types only. At most 4096 blocks a run.
- Count all itemsHow many items a player carries in total, and how many slots they fill.
- Count blocksHow many blocks of one type are inside a box, and how many blocks the box holds in all.
- Count blocks in a regionHow many blocks of one type are inside a region.
- Count carry valuesHow many carry values a player's open menu holds.
- Count entities in a worldHow many mobs and other entities of a kind are alive in a world. Players are not counted.
- Count for mob spawningChoose whether monsters spawn near a player, so an idle or spectating player can stop spawning around them.
- Count in a containerHow many of one item a chest, barrel or other container holds, across all its stacks.
- Count in ender chestHow many of an item are in a player's ender chest.
- Count itemsHow many of an item a player has, across every slot of their inventory.
- Count items by nameHow many items with an exact name a player has, optionally only of one type.
- Count lore linesCount the description lines under an item's name. It gives 0 for an item with none.
- Count nearbyHow many entities of a kind are near a location, within some blocks.
- Count the wordsCount how many words a line has. Extra spaces between words do not count.
- CountdownCount down from some seconds on a player's screen, one number a second, then show a last line.
- Counts for mob spawningWhether monsters spawn near a player, so they count for the world's mob spawns.
- Craft item: set resultChanges the craft item's result before the server goes on with it. Only before any Wait.
- Creaking: deactivateMakes the creaking deactivate straight away. Paper: Deactivates the creaking, clearing its current attack target and marking it as inactive.
- Create a hologramFloat lines of text in the air at a location, for signs, scoreboards and labels. Counts toward the 50 spawns a run.
- Create an NPCMake a standing character that doesn't move or fight and can't be hurt, to click on. Counts toward the 50 spawns a run.
- Creature spawner delayGives the creature spawner's delay, a whole number. Paper: the spawner's delay.
- Creature spawner max nearby entitiesGives the creature spawner's max nearby entities, a whole number. Paper: the new maximum amount of similar entities that are allowed to be within spawning range of this spawner.
- Creature spawner max spawn delayGives the creature spawner's max spawn delay, a whole number. Paper: The maximum spawn delay amount (in ticks).
- Creature spawner min spawn delayGives the creature spawner's min spawn delay, a whole number. Paper: The minimum spawn delay amount (in ticks).
- Creature spawner required player rangeGives the creature spawner's required player range, a whole number. Paper: the maximum distance(squared) a player can be in order for this spawner to be active.
- Creature spawner spawn countGives the creature spawner's spawn count, a whole number. Paper: how many mobs attempt to spawn.
- Creature spawner spawn rangeGives the creature spawner's spawn range, a whole number. Paper: the radius around which the spawner will attempt to spawn mobs in.
- Creature spawner spawned typeGives the creature spawner's spawned type, one of the entity type values. Paper: the spawner's creature type.
- Creeper explosion radiusGives the creeper's explosion radius, a whole number. Paper: the explosion radius in which this Creeper's explosion will affect.
- Creeper fuse ticksGives the creeper's fuse ticks, a whole number. Paper: the maximum fuse ticks for this Creeper, where the ticks is the amount of time in which a creeper has been in the primed state.
- Creeper ignite: set ignitedChanges the creeper ignite's ignited before the server goes on with it. Only before any Wait.
- Creeper max fuse ticksGives the creeper's max fuse ticks, a whole number. Paper: the maximum fuse ticks for this Creeper, where the maximum ticks is the amount of time in which a creeper is allowed to be in the primed state before exploding.
- Creeper: explodeMakes the creeper explode straight away. Paper: Makes this Creeper explode instantly.
- Creeper: igniteMakes the creeper ignite straight away. Paper: Ignites this Creeper, beginning its fuse.
- Crop growthHow grown a crop is, the most it can grow, and whether it is ready to harvest.
- Custom model dataThe same item with a custom model data number a resource pack can turn into a new look, or with it removed.
- Cycle buttonPut a button that steps through a list of options, one per click, keeping the choice as a carry value.
- DashShove a player the way they are looking, up or down included, like a dash or a grappling pull.
- DecorationPut an item in the menu that does nothing when clicked: a label, a divider or a hint.
- Default game modeThe game mode new players start in on this server.
- Define a regionMake a named box between two corners. Players, mobs and blocks inside it can then be checked, protected and found.
- Define a region around a spotMake a named box around a centre: so many blocks out to each side, and so many up and down.