Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 9 of 46.
- Delete a regionRemove a region, its flags and its members. The blocks inside stay as they are.
- Delete a teamDelete a team. Its members stay on the server but are on no team any more.
- Delete an objectiveDelete an objective and every score in it. If it was on a display slot, the slot is cleared.
- Demote on trackMove a player one group down a LuckPerms track, or off its first group. The lower group must be one the server allows.
- Directional block facingGives the directional block's facing, one of the block face values. Paper: the value of the 'facing' property.
- Discord channel is linkedWhether a channel short name has been linked on the dashboard.
- Discord roles of a playerThe synced roles a player's linked Discord account holds, in alphabetical order.
- DistanceHow many blocks apart two locations are, in a straight line. Empty when they're in different worlds.
- Distance between entitiesHow far apart two entities (or an entity and a player) are, in blocks. They must be in the same world.
- Distance between playersHow many blocks apart two players are. Same world is false when they are in different worlds.
- Distance from spawnHow many blocks a location is from its world's spawn point.
- Distance to the borderHow many blocks a location is from the nearest edge of its world's border. Negative means it is outside.
- Dolphin moistnessGives the dolphin's moistness, a whole number. Paper: the moistness level of this dolphin.
- Door block hingeGives the door block's hinge, one of the hinge values. Paper: the value of the 'hinge' property.
- Drop a falling blockMake a block appear in the air and fall, like sand or an anvil.
- Drop an experience orbDrop an orb worth some experience at a location, for players to pick up.
- Drop an itemDrop items on the ground at a location, for anyone to pick up.
- Drop from a slotMake a player drop what is in one slot, the whole stack or one of it, at their feet.
- Drop nothingStop the broken block or the killed mob from dropping its items, and its experience if you like.
- Drop the item in handMake a player drop what they hold, the whole stack or one of it, at their feet.
- Dropped item detailsThe item a dropped item entity holds, and how many ticks until it can be picked up.
- Dust that changes colourShow specks of dust that fade from one colour to another as they drift.
- Dye sign textChange the colour of a sign's writing, as if a player had used dye on it.
- Egg hatch: set chicks hatchedChanges how many chicks come out of a thrown egg (0 to 4). Only before any Wait.
- Egg throw: set chicks hatchedChanges how many chicks hatch from the egg a player threw (0 to 4). Only before any Wait.
- Eject passengersThrow everything riding an entity off it, players included.
- Empty a containerThrow everything out of a chest, barrel or other container, without dropping it.
- Empty a menu slotTake the button out of one slot of an open menu.
- Empty a range of slotsEmpty every slot from one to another, like 0 to 8 for the hotbar. Cleared says how many had items.
- Empty a slotEmpty one inventory slot. Nothing drops.
- Empty a teamTake every member off a team but keep the team and its settings.
- Empty ender chestEmpty a player's whole ender chest. Nothing drops.
- Empty slotsHow many of a player's 36 main inventory slots are empty.
- Empty the menuTake every button out of an open menu, ready to be filled again.
- Enchant an itemThe same item with an enchantment added at a level, past the game's own max if you like.
- Enchant glintThe same item forced to shimmer like it's enchanted, forced plain, or left to the item.
- Enchant item: set exp level costChanges the enchant item's exp level cost before the server goes on with it. Paper: the cost (minimum level) which is displayed as a number on the right hand side of the enchantment offer. Only before any Wait.
- Enchant the item in handAdd an enchantment at a level to the item a player holds, past the game's own max if you like.
- Enchantment levelThe level of one enchantment on an item, 0 when it doesn't have it.
- End gateway ageGives the end gateway's age, a whole number. Paper: the age in ticks of the gateway.
- End is allowedWhether players can travel to the End on this server, as set by the bukkit.yml setting allow-end.
- Ender chest is fullWhether every one of a player's 27 ender chest slots has something in it.
- Ender dragon change phase: set new phaseChanges the ender dragon change phase's new phase before the server goes on with it. Paper: the new phase for the ender dragon. Only before any Wait.
- Ender signal despawn timerGives the ender signal's despawn timer, a whole number. Paper: the amount of time this entity has been alive (in ticks).
- Endermite lifetime ticksGives the endermite's lifetime ticks, a whole number. Paper: how long this endermite has been living for.
- Entities in a radiusEvery entity near a location, within some blocks, nearest first. Players are left out; use Players nearby for those.
- Entities in a regionThe mobs and other entities of a kind alive inside a region, as a list, the first 100 only. Players are not counted.
- Entities in a worldThe mobs and other entities of a kind alive in a world, as a list, the first 100 only.
- Entity absorptionHow many half hearts of yellow absorption an entity has left.
- Entity attempt smash attack: set resultChanges the entity attempt smash attack's result before the server goes on with it. Paper: Configures a new result for this event. Only before any Wait.
- Entity block storage entity countGives the entity block storage's entity count, a whole number. Paper: the amount of entities currently in this block.
- Entity block storage max entitiesGives the entity block storage's max entities, a whole number. Paper: the maximum amount of entities this block can hold.
- Entity breed: set experienceChanges the entity breed's experience before the server goes on with it. Paper: the amount of experience granted by breeding. Only before any Wait.
- Entity damage by block: set damageChanges the entity damage by block's damage before the server goes on with it. Only before any Wait.
- Entity damage by entity: set damageChanges the entity damage by entity's damage before the server goes on with it. Only before any Wait.
- Entity damage item: set damageChanges the entity damage item's damage before the server goes on with it. Paper: the amount of durability damage this item will be taking. Only before any Wait.
- Entity detailsAn entity's type, name, location, health and unique id.
- Entity dye: set colorChanges the entity dye's color before the server goes on with it. Paper: the DyeColor the entity is being dyed. Only before any Wait.
- Entity equipmentThe item a mob wears or holds in one spot, and whether there is one.
- Entity explode: set yieldChanges the entity explode's yield before the server goes on with it. Paper: the percentage of blocks to drop from this explosion. Only before any Wait.