Mob arena waves
Players team up against waves of mobs that grow every round; the best wave reached is kept.
A Minecraft server template. 32 elements. Needs the Basic plan or higher to go live; building and testing are free.
Preview coming soon
What it does
- Staff stand in the middle and type /arena-setup. Players type /arena join; waves begin after a short countdown.
- Each wave is bigger than the last, and a new kind of mob joins in turn. Clear one and the next comes after a pause.
- If everyone falls it is game over and the best waves are recorded; clear the last wave and everyone wins.
Try this first
Staff: /arena-setup in a fenced area. Then /arena join and fight.
What you can change
- Mobs. Which mobs, in the order waves use them: zombie, skeleton, spider, creeper, husk, stray, witch, pillager.
- Waves. How many waves to survive.
- Mobs in wave 1. How many mobs the first wave has.
- More each wave. How many extra mobs each next wave adds (24 is the most any wave has).
- Pause between waves (seconds). Time to heal and regroup.
- Countdown to start (seconds). Time after the first player joins.
- Arena size. Blocks out from where staff stand.
- Who builds the arena. The permission node needed for /arena-setup.
Elements it uses
- Contains
- Compare values
- Value is true
- Number list
- Leaderboard text
- Broadcast
- Send a chat message
- Tag an entity
- Remove everything with a tag
- Spawn an entity
- When a player dies
- Player location
- Teleport to world spawn
- Define a region around a spot
- Entities in a region
- Region exists
- Players in a region
- Random spot in a region
- Send a player to a region
- Make an objective
- Set a score
- Top scores
- Saved value
- Keep the highest number