Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 17 of 46.
- Is using an itemWhether a player is holding up an item they use over time, like drawing a bow or eating.
- Is wearing armourWhether a player wears any piece, all four pieces, or something in one armour slot.
- Is whitelistedWhether a player is on the whitelist, whether or not the whitelist is switched on.
- It is rainingWhether it is raining in a world, in rain or in a thunderstorm.
- It is thunderingWhether a thunderstorm is going on in a world.
- Item as component stringGives the item's as component string, a text. Paper: this ItemMeta as a component-compliant string.
- Item as textGives an item written out as one line of text, with its name, enchantments and other details, which you can save and read back later.
- Item buttonPut a button in the menu that looks like an item you made, with its own name, lore and enchantments.
- Item cooldown leftHow many ticks a player still has to wait before using this kind of item again.
- Item crumbsShow crumbs that look like a chosen item breaking or being eaten.
- Item detailsAn item's type, amount, name, lore lines and enchantments, as values.
- Item display transformGives the item display's transform, one of the item display transform values. Paper: the item display transform for this entity.
- Item durabilityHow much durability an item has: its max, what's left, what's worn off and the percent left.
- Item has a nameCheck if an item has been renamed, for example in an anvil or by a flow. A plain item gives false.
- Item has an enchantmentWhether an item has one enchantment, at any level.
- Item has loreCheck if an item has description lines under its name. Use it to tell special items from plain ones.
- Item has model dataWhether an item has a custom model data number, or a particular one.
- Item in a frameThe item an item frame shows, and whether it shows one.
- Item in ender slotWhat is in one ender chest slot, and whether it's empty.
- Item in handThe item a player is holding in their main hand, with its type and amount.
- Item in off handThe item a player holds in their off hand, with its type and amount.
- Item in slotWhat is in one inventory slot, and whether it's empty.
- Item is a kind ofWhether an item is a sword, pickaxe, any tool, any armour piece or another sort of item.
- Item is cooling downWhether a player is still waiting before using this kind of item again.
- Item is damagedWhether an item has lost some durability.
- Item is enchantedWhether an item has any enchantment at all.
- Item is unbreakableWhether an item is set to never wear down.
- Item name isWhether an item's name is exactly some text, colours ignored.
- Item stacksWhether more than one of an item fits in a slot.
- Item type factsHow many of an item stack in one slot, its max durability, and its usual name.
- Item with enchantment glint overrideGives the item back with its enchantment glint override set to on or off you pick. Paper: the enchantment_glint_override.
- Item with gliderGives the item back with its glider set to on or off you pick. Paper: this item is a glider.
- Item with hide tooltipGives the item back with its hide tooltip set to on or off you pick. Paper: this item has hide_tooltip set.
- Item with unbreakableGives the item back with its unbreakable set to on or off you pick. Paper: the unbreakable tag.
- Items are identicalWhether two items are exactly alike in type, name, lore and enchantments, ignoring how many.
- Items are the same typeWhether two items are the same material, whatever their names and amounts.
- Jigsaw block orientationGives the jigsaw block's orientation, one of the orientation values. Paper: the value of the 'orientation' property.
- Join a chat channelPut a player in a chat channel the runtime keeps, making the channel if it is new. Up to 200 people and 50 channels.
- Join a teamPut a player on a team, taking them off any other. Their name takes the team's colour and prefix.
- Keep a score in rangePull someone's score up to a lowest or down to a highest number if it is outside them.
- Keep the highest numberSave a number only if it beats the saved one, like a personal best. Nothing saved counts as beaten.
- Keep their inventoryLet a player who died keep everything they carried, and their levels if you like.
- KickDisconnect a player from the server, with a reason on their screen. They can join again.
- Kick everyoneDisconnect every player with a reason, except operators or a permission if you keep them. They can rejoin.
- KillKill a player straight away, whatever their health or armour. They drop items as usual.
- Kill an entityKill a mob so it dies the normal way, with its drops and its death event, even if it is invulnerable.
- Knock backShove a player away from a place the way a hit does, with extra lift when they are on the ground.
- Knows recipeWhether a player has unlocked a crafting recipe in their recipe book.
- Last chat messageThe last public chat message a player sent that went out, after the word filter. Has message says whether they sent one.
- Last death placeWhere a player last died, as the recovery compass shows. Found is false if they haven't died.
- LaunchPush a player into the air, forward the way they look, or both, like a jump pad.
- Launch a fireworkLaunch a firework at a location in a colour, harmless to everyone near it.
- Launch a firework at a playerLaunch a firework from where a player stands, harmless to them and everyone near.
- Launch a multicolour fireworkLaunch a firework that bursts in several colours at once, like red, white and blue.
- Launch a shaped fireworkLaunch a firework with a chosen burst shape, a fade colour, a trail and a twinkle.
- Launch from a locationLaunch a projectile from a location in the direction that location faces, like a turret.
- Launch towards an entityLaunch a projectile from a location straight at an entity, like a turret that aims.
- Leaderboard textThe best scores as ready-to-send text, one line per place, using a line you write.
- Leash an entityTie a lead from an animal to a player or another entity so it follows them.
- Leather armor colorGives the leather armor's color, a colour like #3366cc. Paper: the color of the armor.