Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 24 of 46.
- Repeat a flowRun another flow every few ticks, some times or until stopped, while this flow carries straight on.
- Repeater block delayGives the repeater block's delay, a whole number. Paper: the value of the 'delay' property.
- Repeater block maximum delayGives the repeater block's maximum delay, a whole number. Paper: the maximum allowed value of the 'delay' property.
- Repeater block minimum delayGives the repeater block's minimum delay, a whole number. Paper: the minimum allowed value of the 'delay' property.
- Replace all hologram linesReplace every line of a hologram at once.
- Replace blocksSwap one block type for another inside a box, leaving the rest. At most 4096 blocks a run.
- Replace blocks in a regionSwap one block type for another inside a region. At most 4096 blocks a run.
- Reply in DiscordAnswer in the same Discord channel a message came from. Only works in a flow started by When a Discord message is posted.
- Reply targetWho a player would reach with Reply: the last player they whispered with. Has target says whether there is anyone online.
- Reply to a whisperAnswer the last player who whispered with or to this player, without typing their name again.
- Reply with an errorTell a player what they typed wrong, in red, with the command's usage line under it.
- Reply with usageTell a player how to use this command, as a gray line like Usage: /pay <player> <amount>.
- Reserve a dropped itemLet only one player pick up a dropped item. Others walk over it.
- Reset a game rulePut a game rule back to the value the game starts with.
- Reset a player's scoreRemove a player's score from an objective, so they drop off its list.
- Reset a scoreRemove someone's score from an objective, so it no longer shows.
- Reset attributePut a player's base value for an attribute back to the game's normal value.
- Reset every score in an objectiveClear everyone's score in an objective but keep the objective, for a fresh round.
- Reset everyone's list textTake the custom header and footer off every player's player list at once.
- Reset someone everywhereRemove one name's scores from every objective at once.
- Reset the player list textTake the custom header and footer off a player's player list (Tab), back to the plain one.
- Reset the world borderPut a world's border back to its largest size, centred on the origin, with the usual warning and damage.
- Reset their own timePut a player back on the world's time of day after a Set their own time.
- Reset their own weatherPut a player back on the world's weather after a Set their own weather.
- Respawn anchor block chargesGives the respawn anchor block's charges, a whole number. Paper: the value of the 'charges' property.
- Respawn anchor block maximum chargesGives the respawn anchor block's maximum charges, a whole number. Paper: the maximum allowed value of the 'charges' property.
- Respawn pointWhere a player comes back after dying: their bed, an anchor or a spot a step set. Found is false with none.
- Respawn them atPick where a player comes back when they click Respawn, instead of their bed or the world spawn.
- Restart statusWhether a restart countdown is running, how many seconds are left and whether it will stop the server.
- Restart warningWarn everyone with a title countdown, 60 seconds by default, then optionally stop the server. Never stops without the full countdown.
- Resume a timerStart a paused timer again, with the time it had left when it was paused.
- Retitle an objectiveChange the name an objective shows above its scores, without touching the scores.
- Revoke advancementTake an advancement back from a player so they can earn it again.
- Richest playersThe players with the most money in the runtime's own economy, richest first, as a ready-made list.
- RidePut a player on an entity's back, like a horse, a pig or anything else.
- Roll the creditsShow a player the game's end credits, the screen from beating the Ender Dragon.
- Rotatable block rotationGives the rotatable block's rotation, one of the block face values. Paper: the value of the 'rotation' property.
- Run a command as a playerMake a player run a command as if they had typed it, with only their own permissions.
- Run a console commandRun a command as the server console, only if the owner has put its first word on the allowlist. op, stop, lp and similar are always refused.
- Run a flow laterRun another flow after some ticks, for the same player, while this flow carries straight on.
- Salmon variantGives the salmon's variant, one of the variant values. Paper: the variant of this salmon.
- Same blockWhether two locations are in the same block, even if one is a little to the side.
- Sapling block maximum stageGives the sapling block's maximum stage, a whole number. Paper: the maximum allowed value of the 'stage' property.
- Sapling block stageGives the sapling block's stage, a whole number. Paper: the value of the 'stage' property.
- Save a valueSave a value against the server, a player, an entity, an item, a block or the open menu, by key.
- Save a value if emptySave a value only when nothing is saved under that key yet, so a starting value never overwrites real progress.
- Save the worldsSave every world and every online player to disk now, as /save-all does.
- Saved keysThe names of every value saved against the server, a player, an entity, an item or a block.
- Saved list containsWhether a saved list holds an entry that matches exactly.
- Saved list entryOne entry of a saved list, picked by its position, counting from 1.
- Saved list lengthHow many entries a saved list holds. A key with nothing saved counts as an empty list.
- Saved valueA value saved against the server, a player, an entity, an item, a block or the open menu.
- Say no permissionTell a player in red that they may not do that, the way commands refuse someone.
- Say to nearby playersSend a line from a player to everyone within some blocks of them, themselves included, like local chat.
- Scaffolding block distanceGives the scaffolding block's distance, a whole number. Paper: the value of the 'distance' property.
- Scaffolding block maximum distanceGives the scaffolding block's maximum distance, a whole number. Paper: the maximum allowed value of the 'distance' property.
- Scale the heart barShow a player's health bar with a fixed number of half hearts however much health they have, like 6 for three hearts.
- Schoolable fish max school sizeGives the schoolable fish's max school size, a whole number. Paper: the maximum number of fish that will naturally follow this fish.
- Schoolable fish school sizeGives the schoolable fish's school size, a whole number. Paper: the amount of fish currently following this fish.
- Schoolable fish: stop followingMakes the schoolable fish stop following straight away. Paper: Causes the fish to stop following their current leader.