Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 26 of 46.
- Set a slotPut an item in one inventory slot, replacing what was there, or empty the slot.
- Set a spawner's mobChange which mob a monster spawner block spawns.
- Set a WorldGuard flagSet a WorldGuard flag on a region, like pvp deny or a greeting message. An empty value clears it.
- Set absorptionGive a player golden absorption hearts that soak up damage first. It raises their absorption cap if the cap is lower.
- Set age lockStop a young animal growing up with time, or let it grow again.
- Set ageable ageChanges the ageable's age to a whole number you pick. Paper: the age of this mob.
- Set ageable block ageChanges the ageable block's age to a whole number you pick. Paper: the value of the 'age' property.
- Set allay can duplicateTurns the allay's can duplicate on or off. Paper: the allay can duplicate.
- Set allay duplication cooldownChanges the allay's duplication cooldown to a whole number you pick. Paper: the cooldown before the allay can duplicate again.
- Set an ender slotPut an item in one ender chest slot, replacing what was there, or empty it.
- Set an NPC's click cooldownChoose how long a player must wait between clicks on an NPC, so the trigger can't be spammed.
- Set analogue powerable block powerChanges the analogue powerable block's power to a whole number you pick. Paper: the value of the 'power' property.
- Set area effect cloud base potion typeChanges the area effect cloud's base potion type to one of the potion type values you pick. Paper: the underlying potion type.
- Set area effect cloud colorChanges the area effect cloud's color to a colour like #3366cc you pick. Paper: the color of this cloud.
- Set area effect cloud durationChanges the area effect cloud's duration to a whole number you pick. Paper: the duration which this cloud will exist for (in ticks).
- Set area effect cloud duration on useChanges the area effect cloud's duration on use to a whole number you pick. Paper: the amount that the duration of this cloud will decrease by when it applies an effect to an entity.
- Set area effect cloud particleChanges the area effect cloud's particle to one of the particle values you pick. Paper: the particle which this cloud will be composed of.
- Set area effect cloud radiusChanges the area effect cloud's radius to a number with decimals you pick. Paper: the initial radius of the cloud.
- Set area effect cloud radius on useChanges the area effect cloud's radius on use to a number with decimals you pick. Paper: the amount that the radius of this cloud will decrease by when it applies an effect to an entity.
- Set area effect cloud radius per tickChanges the area effect cloud's radius per tick to a number with decimals you pick. Paper: the amount that the radius of this cloud will decrease by each tick.
- Set area effect cloud reapplication…Changes the area effect cloud's reapplication delay to a whole number you pick. Paper: the time that an entity will be immune from subsequent exposure.
- Set area effect cloud wait timeChanges the area effect cloud's wait time to a whole number you pick. Paper: the time which an entity has to be exposed to the cloud before the effect is applied.
- Set armor stand armsTurns the armor stand's arms on or off. Paper: this armor stand has arms.
- Set armor stand base plateTurns the armor stand's base plate on or off. Paper: the armor stand has a base plate.
- Set armor stand can moveTurns the armor stand's can move on or off. Paper: this armor stand can move.
- Set armor stand can tickTurns the armor stand's can tick on or off. Paper: this armor stand can tick.
- Set armor stand markerTurns the armor stand's marker on or off. Paper: this armor stand is a marker, meaning it has a very small collision box.
- Set armor stand smallTurns the armor stand's small on or off. Paper: this armor stand is scaled down.
- Set armor stand visibleTurns the armor stand's visible on or off. Paper: the armor stand should be visible or not.
- Set arrow base potion typeChanges the arrow's base potion type to one of the potion type values you pick. Paper: the underlying potion type.
- Set arrow colorChanges the arrow's color to a colour like #3366cc you pick. Paper: the color of this arrow.
- Set arrow-type criticalTurns the arrow-type's critical on or off. Paper: this arrow should be critical.
- Set arrow-type damageChanges the arrow-type's damage to a number with decimals you pick. Paper: the base amount of damage this arrow will do.
- Set arrow-type hit soundChanges the arrow-type's hit sound to one of the sound values you pick. Paper: the sound that is played when this arrow hits an entity.
- Set arrow-type lifetime ticksChanges the arrow-type's lifetime ticks to a whole number you pick. Paper: the amount of ticks this arrow has been alive in the world This is used to determine when the arrow should be automatically despawned.
- Set arrow-type no physicsTurns the arrow-type's no physics on or off. Paper: this arrow to "noclip" status.
- Set arrow-type pickup statusChanges the arrow-type's pickup status to one of the pickup status values you pick. Paper: the current pickup status of this arrow.
- Set arrow-type pierce levelChanges the arrow-type's pierce level to a whole number you pick. Paper: the number of times this arrow can pierce through an entity.
- Set arrows in bodySet how many arrows look stuck in a player. 0 pulls them all out.
- Set arrows stuck inSet how many arrows look stuck in a living thing.
- Set attachable block attachedTurns the attachable block's attached on or off. Paper: the value of the 'attached' property.
- Set attributeSet a player's base value for an attribute, like making them bigger with minecraft:scale. Outside its limits it refuses.
- Set axolotl playing deadTurns the axolotl's playing dead on or off. Paper: this axolotl is playing dead.
- Set axolotl variantChanges the axolotl's variant to one of the variant values you pick. Paper: the variant of this axolotl.
- Set baby or adultTurn an animal, villager or zombie into a baby, or grow it up straight away.
- Set balanceSet a player's money to an exact amount, whatever they had before. Use it to reset or correct a balance.
- Set bamboo block leavesChanges the bamboo block's leaves to one of the leaves values you pick. Paper: the value of the 'leaves' property.
- Set banner base colorChanges the banner's base color to one of the dye color values you pick. Paper: the base color for this banner.
- Set bat awakeTurns the bat's awake on or off. Paper: This method modifies the current waking state of this bat.
- Set beacon effect rangeChanges the beacon's effect range to a number with decimals you pick. Paper: the effect range of the beacon A negative range value means the beacon is using its default range based on tier.
- Set beacon primary effectChanges the first power a beacon gives to players nearby. Pick an effect from the list, like speed or haste.
- Set beacon secondary effectChanges the second power a beacon gives to players nearby. Pick an effect from the list, like regeneration.
- Set bed block occupiedTurns the bed block's occupied on or off. Paper: the value of the 'occupied' property.
- Set bed block partChanges the bed block's part to one of the part values you pick. Paper: the value of the 'part' property.
- Set bee angerChanges the bee's anger to a whole number you pick. Paper: the bee's new anger level.
- Set bee cannot enter hive ticksChanges the bee's cannot enter hive ticks to a whole number you pick. Paper: the amount of ticks the bee cannot enter a hive for.
- Set bee crops grown since pollinationChanges the bee's crops grown since pollination to a whole number you pick. Paper: how many crops this bee has grown since it last pollinated.
- Set bee has nectarTurns the bee's has nectar on or off. Paper: the bee has nectar.
- Set bee has stungTurns the bee's has stung on or off. Paper: the bee has stung.
- Set bee ticks since pollinationChanges the bee's ticks since pollination to a whole number you pick. Paper: how many ticks this bee has gone without pollinating.