Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 6 of 46.
- Cancel: a turtle heads homeStops this from happening, as if it never did: a turtle heads home. Only in a flow that starts when a turtle heads home, before any Wait.
- Cancel: a turtle lays eggsStops this from happening, as if it never did: a turtle lays eggs. Only in a flow that starts when a turtle lays eggs, before any Wait.
- Cancel: a turtle or frog fertilizes an eStops this from happening, as if it never did: a turtle or frog fertilizes an egg. Only in a flow that starts when a turtle or frog fertilizes an egg, before any Wait.
- Cancel: a turtle starts to digStops this from happening, as if it never did: a turtle starts to dig. Only in a flow that starts when a turtle starts to dig, before any Wait.
- Cancel: a vehicle is destroyedStops this from happening, as if it never did: a vehicle is destroyed. Only in a flow that starts when a vehicle is destroyed, before any Wait.
- Cancel: a vehicle takes damageStops this from happening, as if it never did: a vehicle takes damage. Only in a flow that starts when a vehicle takes damage, before any Wait.
- Cancel: a villager changes jobStops this from happening, as if it never did: a villager changes job. Only in a flow that starts when a villager changes job, before any Wait.
- Cancel: a villager learns a tradeStops this from happening, as if it never did: a villager learns a trade. Only in a flow that starts when a villager learns a trade, before any Wait.
- Cancel: a villager restocksStops this from happening, as if it never did: a villager restocks. Only in a flow that starts when a villager restocks, before any Wait.
- Cancel: a warden gets angrierStops this from happening, as if it never did: a warden gets angrier. Only in a flow that starts when a warden gets angrier, before any Wait.
- Cancel: a water bottle splashesStops this from happening, as if it never did: a water bottle splashes. Only in a flow that starts when a water bottle splashes, before any Wait.
- Cancel: a witch drinks a potionStops this from happening, as if it never did: a witch drinks a potion. Only in a flow that starts when a witch drinks a potion, before any Wait.
- Cancel: a witch readies a potionStops this from happening, as if it never did: a witch readies a potion. Only in a flow that starts when a witch readies a potion, before any Wait.
- Cancel: a zombified piglin gets angryStops this from happening, as if it never did: a zombified piglin gets angry. Only in a flow that starts when a zombified piglin gets angry, before any Wait.
- Cancel: an anvil gets damagedStops this from happening, as if it never did: an anvil gets damaged. Only in a flow that starts when an anvil gets damaged, before any Wait.
- Cancel: an attack pushes an entityStops this from happening, as if it never did: an attack pushes an entity. Only in a flow that starts when an attack pushes an entity, before any Wait.
- Cancel: an elder guardian curses a playeStops this from happening, as if it never did: an elder guardian curses a player. Only in a flow that starts when an elder guardian curses a player, before any Wait.
- Cancel: an enderman escapesStops this from happening, as if it never did: an enderman escapes. Only in a flow that starts when an enderman escapes, before any Wait.
- Cancel: an entity enters a portalStops this from happening, as if it never did: an entity enters a portal. Only in a flow that starts when an entity enters a portal, before any Wait.
- Cancel: an entity is ready for a portalStops this from happening, as if it never did: an entity is ready for a portal. Only in a flow that starts when an entity is ready for a portal, before any Wait.
- Cancel: an entity leaves a portalStops this from happening, as if it never did: an entity leaves a portal. Only in a flow that starts when an entity leaves a portal, before any Wait.
- Cancel: an entity steps on somethingStops this from happening, as if it never did: an entity steps on something. Only in a flow that starts when an entity steps on something, before any Wait.
- Cancel: an entity touches a portalStops this from happening, as if it never did: an entity touches a portal. Only in a flow that starts when an entity touches a portal, before any Wait.
- Cancel: an entity uses an end gatewayStops this from happening, as if it never did: an entity uses an end gateway. Only in a flow that starts when an entity uses an end gateway, before any Wait.
- Cancel: an experience bottle breaksStops this from happening, as if it never did: an experience bottle breaks. Only in a flow that starts when an experience bottle breaks, before any Wait.
- Cancel: an explosion is about to happenStops this from happening, as if it never did: an explosion is about to happen. Only in a flow that starts when an explosion is about to happen, before any Wait.
- Cancel: an item goes on cooldownStops this from happening, as if it never did: an item goes on cooldown. Only in a flow that starts when an item goes on cooldown, before any Wait.
- Cancel: an item type goes on cooldownStops this from happening, as if it never did: an item type goes on cooldown. Only in a flow that starts when an item type goes on cooldown, before any Wait.
- Cancel: arrows in a body changeStops this from happening, as if it never did: arrows in a body change. Only in a flow that starts when arrows in a body change, before any Wait.
- Cancel: bone meal is usedStops this from happening, as if it never did: bone meal is used. Only in a flow that starts when bone meal is used, before any Wait.
- Cancel: items are dragged across slotsStops this from happening, as if it never did: items are dragged across slots. Only in a flow that starts when items are dragged across slots, before any Wait.
- Cancel: leaves decayStops this from happening, as if it never did: leaves decay. Only in a flow that starts when leaves decay, before any Wait.
- Cancel: lightning strikesStops this from happening, as if it never did: lightning strikes. Only in a flow that starts when lightning strikes, before any Wait.
- Cancel: loot is made for a chestStops this from happening, as if it never did: loot is made for a chest. Only in a flow that starts when loot is made for a chest, before any Wait.
- Cancel: mending repairs an itemStops this from happening, as if it never did: mending repairs an item. Only in a flow that starts when mending repairs an item, before any Wait.
- Cancel: one action places several blocksStops this from happening, as if it never did: one action places several blocks. Only in a flow that starts when one action places several blocks, before any Wait.
- Cancel: sculk spreadsStops this from happening, as if it never did: sculk spreads. Only in a flow that starts when sculk spreads, before any Wait.
- Cancel: someone starts or stops glidingStops this from happening, as if it never did: someone starts or stops gliding. Only in a flow that starts when someone starts or stops gliding, before any Wait.
- Cancel: someone starts or stops swimmingStops this from happening, as if it never did: someone starts or stops swimming. Only in a flow that starts when someone starts or stops swimming, before any Wait.
- Cancel: something gets in a vehicleStops this from happening, as if it never did: something gets in a vehicle. Only in a flow that starts when something gets in a vehicle, before any Wait.
- Cancel: something gets offStops this from happening, as if it never did: something gets off. Only in a flow that starts when something gets off, before any Wait.
- Cancel: something gets onStops this from happening, as if it never did: something gets on. Only in a flow that starts when something gets on, before any Wait.
- Cancel: something hits something elseStops this from happening, as if it never did: something hits something else. Only in a flow that starts when something hits something else, before any Wait.
- Cancel: something is knocked backStops this from happening, as if it never did: something is knocked back. Only in a flow that starts when something is knocked back, before any Wait.
- Cancel: something leaves a vehicleStops this from happening, as if it never did: something leaves a vehicle. Only in a flow that starts when something leaves a vehicle, before any Wait.
- Cancel: something takes knockbackStops this from happening, as if it never did: something takes knockback. Only in a flow that starts when something takes knockback, before any Wait.
- Cancel: the console runs a commandStops this from happening, as if it never did: the console runs a command. Only in a flow that starts when the console runs a command, before any Wait.
- Cancel: the dragon breathes a cloudStops this from happening, as if it never did: the dragon breathes a cloud. Only in a flow that starts when the dragon breathes a cloud, before any Wait.
- Cancel: the dragon egg appearsStops this from happening, as if it never did: the dragon egg appears. Only in a flow that starts when the dragon egg appears, before any Wait.
- Cancel: the Ender Dragon changes its attStops this from happening, as if it never did: the Ender Dragon changes its attack. Only in a flow that starts when the Ender Dragon changes its attack, before any Wait.
- Cancel: the Ender Dragon shoots a firebaStops this from happening, as if it never did: the Ender Dragon shoots a fireball. Only in a flow that starts when the Ender Dragon shoots a fireball, before any Wait.
- Cancel: the weather changesStops this from happening, as if it never did: the weather changes. Only in a flow that starts when the weather changes, before any Wait.
- Cancel: the whitelist changesStops this from happening, as if it never did: the whitelist changes. Only in a flow that starts when the whitelist changes, before any Wait.
- Cancel: the world border moves its centrStops this from happening, as if it never did: the world border moves its centre. Only in a flow that starts when the world border moves its centre, before any Wait.
- Cancel: the world border starts to moveStops this from happening, as if it never did: the world border starts to move. Only in a flow that starts when the world border starts to move, before any Wait.
- Cancel: thunder starts or stopsStops this from happening, as if it never did: thunder starts or stops. Only in a flow that starts when thunder starts or stops, before any Wait.
- Cancel: time jumps aheadStops this from happening, as if it never did: time jumps ahead. Only in a flow that starts when time jumps ahead, before any Wait.
- Cancel: TNT is litStops this from happening, as if it never did: TNT is lit. Only in a flow that starts when TNT is lit, before any Wait.
- Cancel: two animals breedStops this from happening, as if it never did: two animals breed. Only in a flow that starts when two animals breed, before any Wait.
- Candle block candlesGives the candle block's candles, a whole number. Paper: the value of the 'candles' property.