Minecraft elements
2757 things you can build with, in plain words. Each page says what it does, what people call it, an example and the plan it needs.
2757 matches, page 43 of 46.
- When a player clicks a spot on an entityStarts when a player right-clicks an entity, such as an armor stand, with the exact spot clicked.
- When a player clicks an NPCStarts when a player right-clicks one of the NPCs you made. Clicks closer together than the NPC's click cooldown are ignored.
- When a player closes a menuStarts when a player closes a menu a flow opened, by any means: escape, a step or leaving.
- When a player crafts an itemStarts when a player takes a crafted item out of the crafting grid. Great for custom crafting rewards.
- When a player diesStarts when a player dies. Keep their inventory or change the death message in the same flow.
- When a player drops an itemStarts when a player throws an item out of their inventory with the drop key.
- When a player earns an advancementStarts when a player finishes an advancement (an achievement).
- When a player eats or drinksStarts when a player finishes eating or drinking, such as food, potions and milk.
- When a player edits an armor standStarts when a player puts an item on, or takes one off, an armor stand.
- When a player empties a bucketStarts when a player pours water or lava (or another bucket) out.
- When a player enchants an itemStarts when a player finishes enchanting an item at an enchanting table.
- When a player enters a regionStarts when a player walks into one of the server's regions (Make a region draws them).
- When a player fills a bucketStarts when a player scoops water, lava or milk with a bucket.
- When a player gains experienceStarts when a player's experience points change naturally, such as picking up orbs.
- When a player gets in bedStarts when a player lies down in a bed.
- When a player gets out of bedStarts when a player gets out of a bed, in the morning or by choice.
- When a player gets part of an…Starts when a player completes one step of an advancement that has several steps.
- When a player harvests a cropStarts when a player picks berries or another crop by right-clicking, without breaking the plant.
- When a player has respawnedStarts right after a player respawns. Use it to give a kit or message after death.
- When a player has slept long enoughStarts when a player has been in bed long enough to count for skipping the night.
- When a player is fishingStarts for each stage of fishing: casting, a bite, catching a fish or reeling in nothing.
- When a player is hurtStarts when a player takes damage, from anything. Change damage or cancel it in the same flow.
- When a player is kickedStarts when a player is kicked off the server, by staff or the game.
- When a player is marked as loadedStarts when a player is marked as loaded.
- When a player joinsStarts when a player joins the server, every time they log in. Check First join to treat new players differently.
- When a player jumpsStarts when a player jumps. It runs very often, so keep the steps small.
- When a player kills a mobStarts when a player kills a mob or an animal. The player is the killer.
- When a player learns a recipeStarts when a player unlocks a new crafting recipe.
- When a player leavesStarts when a player leaves the server: they logged out, lost connection or were kicked.
- When a player leaves a regionStarts when a player walks out of one of the server's regions.
- When a player lets go of an itemStarts when a player stops using an item, like releasing a bow or a shield.
- When a player middle-clicks a blockStarts when a player uses pick block (middle click) to grab a block into the hotbar.
- When a player moves to another blockStarts when a player walks onto another block, never for turning their head, so it's cheap.
- When a player names a mobStarts when a player uses a name tag on a mob.
- When a player nocks an arrowStarts when a player picks which arrow a bow will shoot.
- When a player opens a signStarts when a player starts editing a sign.
- When a player opens an inventoryStarts when a player opens a chest, furnace, menu or any other inventory screen.
- When a player picks a banner patternStarts when a player picks a pattern in a loom.
- When a player picks a beacon powerStarts when a player chooses the beacon's powers in its screen.
- When a player picks a stonecutter recipeStarts when a player picks a recipe in a stonecutter.
- When a player picks a tradeStarts when a player picks one of a villager's trades from the list.
- When a player picks up an arrowStarts when a player picks up an arrow or a trident they shot.
- When a player picks up an experience orbStarts when a player collects an experience orb.
- When a player places a blockStarts when a player places a block. Cancel the event to stop it being placed.
- When a player puts a book on a lecternStarts when a player places a book on a lectern.
- When a player puts a mob on a leadStarts when a player ties an animal to a lead.
- When a player removes a leadStarts when a player takes a lead off an animal.
- When a player respawnsStarts when a dead player clicks Respawn. Pick where they come back in the same flow.
- When a player right-clicksStarts when a player right-clicks a block or the air, with the item in their hand.
- When a player right-clicks an entityStarts when a player right-clicks a mob, an animal or another entity.
- When a player shears a blockStarts when a player (or dispenser) uses shears on a block like a beehive.
- When a player shears a mobStarts when a player shears a sheep, mooshroom or snow golem.
- When a player sneaksStarts when a player begins or stops sneaking (crouching).
- When a player sprintsStarts when a player begins or stops sprinting.
- When a player starts or stops flyingStarts when a player turns flight on or off (double-tap jump in creative or with a fly permission).
- When a player starts spectatingStarts when a spectator begins following an entity.
- When a player stops damaging a BlockStarts when a player stops damaging a Block.
- When a player stops spectatingStarts when a spectator stops following an entity.
- When a player swaps handsStarts when a player swaps the items in their two hands with the swap key (F).
- When a player switches handStarts when a player changes their main hand setting between left and right.