Starts when · Starts a flow
Game lost
A member lost a game or broke the count.
Free plan
games.game_lost
In a flow
“When game lost, the steps wired after it run.”
What it does
A member lost a game or broke the count. It starts a flow, and gives the steps after it values about what happened. Find it under Starts when in the palette.
When to use it
Use it to start a flow when game lost.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Game lost
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