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Starts when · Starts a flow

Game lost

A member lost a game or broke the count.

Free plan games.game_lost

In a flow

“When game lost, the steps wired after it run.”

What it does

A member lost a game or broke the count. It starts a flow, and gives the steps after it values about what happened. Find it under Starts when in the palette.

When to use it

Use it to start a flow when game lost.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Often next

Related in Starts when

Wires and sockets · Data values · Plans