Logic · Value
Pick by true/false
One value when a condition is true, another when it's false.
logic.pick
In a flow
“Works out pick by true/false whenever a step wired to it needs the answer.”
true → You won!
What it does
One value when a condition is true, another when it's false. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: one value when a condition is true, another when it's false.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Condition Yes / no
-
The true/false value that decides, like Is bigger's result.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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- If true Text
-
What to give when it's true, like You won!.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
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- If false Text
-
What to give when it's false, like Try again.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 844 more
Values it gives
- Value Text
-
The value picked. e.g. Hello there
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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