Systems · Step
Pardon case
Remove a case's strikes: they stop counting from now on (nothing on Discord is undone, like /case pardon).
moderation.pardon
In a flow
“When a button is clicked, pardon case.”
Staff clicks Lift it on an appeal -> Pardon case {node.c.number}.
What it does
Remove a case's strikes: they stop counting from now on (nothing on Discord is undone, like /case pardon). It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 3 values later steps can use. Find it under Systems in the palette.
When to use it
Use it when that system is on in your server: remove a case's strikes: they stop counting from now on (nothing on Discord is undone, like /case pardon).
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Case number Number
-
The case to pardon, like 12, or wire in Case number from Look up case.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
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Values it gives
- Found Yes / no
-
False when there's no case with that number. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Pardoned Yes / no
-
True when this step pardoned it; false if it gave no strikes or was already pardoned. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Strikes removed Number
-
How many strikes the case had. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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