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Games & fun · Step

Drop in a column

Drop the member's piece into a column; it falls to the lowest empty square, like Connect 4. Refuses a full column, or a member whose turn it isn't (Why not says so).

Free plan grid.drop

In a flow

“When a button is clicked, drop in a column.”

Column 4 button → Drop in a column 4 → If Placed → Check for a line.

What it does

Drop the member's piece into a column; it falls to the lowest empty square, like Connect 4. Refuses a full column, or a member whose turn it isn't (Why not says so). It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 7 values later steps can use. Find it under Games & fun in the palette.

When to use it

Use it for games and fun: drop the member's piece into a column; it falls to the lowest empty square, like Connect 4. Refuses a full column, or a member whose turn it isn't (Why not says so).

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Match Text

Which match: the message it's played on, like {message.id} on a button, or Sent message's id.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses {message.id}.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 844 more

Column Number

1 is the left.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 500 more

Who Member

Leave unwired for the member who started the flow (the one who clicked), or wire one in.

What goes there: Type it in the side panel, or wire in a member. e.g. @Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromAccept applicationApplication infoAsk a questionAsk follow-upBoard as emojiCall the next in the queueCase createdCheck for a lineand 86 more

Then pass the turn Yes / no

On: the next player is to move straight after (a double click can never play twice). Off: use Next turn yourself.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 269 more

Values it gives

Placed Yes / no

On when the piece went in. e.g. on

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 572 more

Whose turn Member

The player to move now. e.g. @Sam

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toA member's variablesAdd a labelAdd a staff noteAdd answer to formAdd to a counterAdd to a leaderboardAdd to threadAdd to ticketand 647 more

Their mark Text

The turn player's piece, like 🔴. e.g. 🔴

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 577 more

Row Number

The row it landed in, 1 at the top. e.g. 6

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 718 more

Square Number

The square it landed in, numbered from 1 left to right. e.g. 39

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 718 more

Board full Yes / no

On when no square is left. e.g. off

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 572 more

Why not Text

When it didn't happen, the reason in words for the member (empty when it did). e.g. It's not your turn yet.

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 577 more

Often next

Related in Games & fun

Wires and sockets · Data values · Plans