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Games & fun · Step

Matches waiting too long

Matches where nobody has moved for a while, the longest waiting first, ready for a For each to forfeit them. Finished matches older than a day are forgotten here too, so they never pile up.

Free plan match.stale

In a flow

“When a button is clicked, matches waiting too long.”

Every 5 minutes → Matches waiting too long 5m → For each → End a match forfeit → Edit message.

What it does

Matches where nobody has moved for a while, the longest waiting first, ready for a For each to forfeit them. Finished matches older than a day are forgotten here too, so they never pile up. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 3 values later steps can use. Find it under Games & fun in the palette.

When to use it

Use it for games and fun: matches where nobody has moved for a while, the longest waiting first, ready for a For each to forfeit them. Finished matches older than a day are forgotten here too, so they never pile up.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Game Text

Only matches of this game (empty: every game).

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 844 more

Waiting for Text

Like 5m, 2h or 1d.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses 5m.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 844 more

Values it gives

Matches List

One object each: match, turn (who should have moved), players, game, channel, link. e.g. [{"match": "123", "turn": "456"}]

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd onboarding questionAdd to listAdd up timesAutoMod: add or remove allowed wordsAutoMod: add or remove wordsAutoMod: block wordsBar chartBest by a fieldand 88 more

How many Number

How many are waiting. e.g. 1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 718 more

Forgotten Number

Finished matches cleared. e.g. 3

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 718 more

Often next

Related in Games & fun

Wires and sockets · Data values · Plans