Games & fun · Check
Is it their turn
Whether it is the member's move in a match that's playing.
match.is_turn
In a flow
“When a button is clicked, if “Is it their turn” is true, reply with a message.”
If Is it their turn → Drop in a column, else Reply: wait for your turn.
What it does
Whether it is the member's move in a match that's playing. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Games & fun in the palette.
When to use it
Use it for games and fun: whether it is the member's move in a match that's playing.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Match Text
-
Which match: the message it's played on, like {message.id} on a button, or Sent message's id.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses {message.id}.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Who Member
-
Leave unwired for the member who started the flow (the one who clicked), or wire one in.
What goes there: Type it in the side panel, or wire in a member. e.g. @Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromAccept applicationApplication infoAsk a questionAsk follow-upBoard as emojiCall the next in the queueCase createdCheck for a lineand 87 more