World & blocks · Step
Set bisected block half
Changes the bisected block's half to one of the half values you pick. Paper: the value of the 'half' property.
m.bdata.bisected.set_half
In a flow
“When a player right-clicks → Set bisected block half: bottom → Answer Done!”
When a player right-clicks → Set bisected block half: bottom → Answer Done!
What it does
Changes the bisected block's half to one of the half values you pick. Paper: the value of the 'half' property. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: changes the bisected block's half to one of the half values you pick. Paper: the value of the 'half' property.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Block Location
-
Where the bisected block is: wire a location in, like Location from When a player breaks a block, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.