Starts when · Starts a flow
When a player uses a portal
Starts when a player travels through a nether or end portal.
m.on.player_portal
In a flow
“When a player uses a portal, the steps wired after it run.”
When player portal → Broadcast {trigger.can_create_portal}
What it does
Starts when a player travels through a nether or end portal. It starts a flow, and gives the steps after it values about what happened. It gives 8 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player uses a portal.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Can create portal Yes / no
-
The can create portal of the player portal. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Cause Text
-
The cause of the player portal. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Creation radius Number
-
The creation radius of the player portal. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- From Location
-
The from of the player portal. e.g. world 10 64 -3
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Has changed block Yes / no
-
The has changed block of the player portal. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Has changed orientation Yes / no
-
The has changed orientation of the player portal. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Has changed position Yes / no
-
The has changed position of the player portal. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more