Entities & mobs · Value
Entity owner
The name of the player who owns a tamed pet, and whether it has one.
m.entity.owner_of
In a flow
“When a player right-clicks a wolf → Entity owner → Answer: This is {node.o.owner}'s wolf.”
When a player right-clicks a wolf → Entity owner → Answer: This is {node.o.owner}'s wolf.
What it does
The name of the player who owns a tamed pet, and whether it has one. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: the name of the player who owns a tamed pet, and whether it has one.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The tamed pet to look at: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Owner Text
-
The owner's name, empty when wild. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Has owner Yes / no
-
True when tamed. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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