Commands · Check
Is on cooldown
Whether a player still has time left on a named cooldown.
m.cmd.on_cooldown
In a flow
“When a player uses /kit → If Is on cooldown kit → Answer: not yet.”
When a player uses /kit → If Is on cooldown kit → Answer: not yet.
What it does
Whether a player still has time left on a named cooldown. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Commands in the palette.
When to use it
Use it when the flow needs to: whether a player still has time left on a named cooldown.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Cooldown Text
-
Which cooldown, like daily or kit. Each name keeps its own time per player. Letters, numbers, - and _.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses command.
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