Elementium Sign in
Contents

Commands · Check

Is on cooldown

Whether a player still has time left on a named cooldown.

Basic plan m.cmd.on_cooldown

In a flow

“When a player uses /kit → If Is on cooldown kit → Answer: not yet.”

When a player uses /kit → If Is on cooldown kit → Answer: not yet.

What it does

Whether a player still has time left on a named cooldown. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Commands in the palette.

When to use it

Use it when the flow needs to: whether a player still has time left on a named cooldown.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Cooldown Text

Which cooldown, like daily or kit. Each name keeps its own time per player. Letters, numbers, - and _.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses command.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Commands

Wires and sockets · Data values · Plans