Entities & mobs · Step
Set creeper max fuse ticks
Changes the creeper's max fuse ticks to a whole number you pick. Paper: the maximum fuse ticks for this Creeper, where the maximum ticks is the amount of time in which a creeper is allowed to be in the primed state before exploding.
m.mob.creeper.set_max_fuse_ticks
In a flow
“When a player right-clicks an entity → Set creeper max fuse ticks: 1 → Answer Done!”
When a player right-clicks an entity → Set creeper max fuse ticks: 1 → Answer Done!
What it does
Changes the creeper's max fuse ticks to a whole number you pick. Paper: the maximum fuse ticks for this Creeper, where the maximum ticks is the amount of time in which a creeper is allowed to be in the primed state before exploding. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: changes the creeper's max fuse ticks to a whole number you pick. Paper: the maximum fuse ticks for this Creeper, where the maximum ticks is the amount of time in which a creeper is allowed to be in the primed state before exploding.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The creeper: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Max fuse ticks Number
-
The creeper's new max fuse ticks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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